Közzétéve: december 16.
This game is not a game you'd want to spend $10 on. If it ever goes on special, it's still a questionable game.
So, this game was made a long
time ago, which explains its quality.
So, if you're into classic puzzles with little to no direction to the next part, sure, this is for ye.
But if you're like me, and prefer the finer arts of "Holmes vs. Ripper", "Holmes Awakened" or "Holmes: Nemesis", than this is most certainly not for you
Having said that, let's get straight into it.
So, apparently your cousin wants you to solve her father's disappearance or something like that.
Sounds reasonable, until you find out Watson will not be there to help you
Immediately, I think one of two thoughts:
- "Lazy programmers want to save on character models"
- "Builds suspense with only one character"
The main rant is the puzzles.
A lot of the time, you will ask yourself "Great, I've done that part. What now?"
And a lot of the time, you will be bumbling around, searching desperately for clues, and then realising in the darkness was a cloth or related object you had to pick up.
Even the very first puzzle, I nearly gave up, because the puzzle itself
was that hard to find.
Navigation is another weird aspect of the game. You click where there is a hand, and you go there.
Problem is, I find this restricts a lot of the playability. If I want to walk around a room, I have to find a place where I can go to, the screen changes and I have to shift my screen view to where I wanted to go initially.
Basically, really clunky navigation system. It gets better in "Holmes & the Silver Earring", but MUCH better in the later games.
And sometimes navigation actually becomes a painful, recurring puzzle in itself.
Here's an excerpt of my thought process not far from the start of Level 3:
"Okay, I've got 2 keys and there's 2 doors. Hm, seems simple enough."
*tries both keys for both doors. None work*
"Well, let's take a look around then for more keys..."
*finds drawer, requiring 2 keys*
"Great, this must be where I put these keys"
*tries both keys, fails*
"Fine, where is that last key..."
*spends half an hour trying to get under a table*
"OKAY, I've got 3 keys, and 2 I can use to open the drawer. Sigh"
*tries the 2 keys, drawer explodes and I lose the game*
Yeah, that death animation doesn't make me feel any better about playing the game.
Character development is barely present, since you only ever meet about 3 important
characters in the game.
A lot of indirect development is through the readings in the game, but it's just banter for the end explanation.
Sometimes useful for solving puzzles, though.
Interface is awful
. I mean, no hotkeys? Come on. I guess for a game of its age, maybe acceptable.
But still, I do want to read my clues while
in a puzzle.
And the voice acting for Holmes sounds like "an American with his nose blocked". Maybe it was intended?
So, is there anything remotely good about it, in my books?
Well, the whiskey object looks like a cheap Jack Daniel's bottle from Google Images.
But, I will say the most fun part about the game is going into the Steam files and changing some of the printed dialogue to make Holmes say silly things. It's a text file called 'msg' or something related to 'messages'.
So you can make Holmes say "Ah, nuts. Another lousy puzzle" or "WATSON! I NEED YOU! *sobs*". Good times.
Overall, I can only give it a 4/10. Weak, but if you dig this kind of game style, good for you.
But It was certainly the worst waste of 10 hours of my time so far