Közzétéve: május 15.
Primary concept fails to deliver. The truth/doubt/lie system is horrendously misleading. Perfectionists don't stand a chance of getting all the right answers on the first go and playing the game with a guide open ruins the all-too-important ambiance entirely. This wouldn't be too much of an issue except all questions have a "right" answer, and even though under 70% of circumstances an incorrect answer gives you the same information, a rude little jingle of piano notes tells you when you failed the guess and angers you a little.
This game also has massive story issues. For the entirety of the "homicide" desk, the player is SHOCKINGLY aware that every suspect he brings in is not actually the killer. However, even though you can be certain no matter who you choose you are choosing an innocent man, choosing the man with more evidence against him but fewer character flaws will get you yelled at and a lower mission complete rating. Things liven up a bit during the "Vice" desk, but then become head-scratchingly boring and unengaging after that. To the point that you begin to hate the person you are playing and the situations you are being put through until the game comes to an existential and unsatisfying end. Do not expect ANY of the light-hearted humor typical of Rockstar games.
Presentation is actually fantastic, facial rendering is pretty impressive, if a little uncanny. Driving is immersive and the recreation of Los Angeles is very pretty. I like the fact that you can walk into cafes and sit down at the tables/bars if you so wish, even if it doesn't get you anything. Licensed music selection is sparse and uninspired. It should also be noted that not a single woman in L.A. Noire has long hair due to the limitations of the facial capture technology, this bugs me more than it should, because it seems like it should be easily fixable.
It should be noted that there is no GTA style "overworld." You may either drive/walk around the map in "free mode" or follow down a very specific path in the story missions with no break in between them and no middle ground, this creates a kind of "trapped" feeling that doesn't really allow you to feel comfy and welcome like any other open world game. It's important in GTA that you decide when the missions start, otherwise you feel rather like you're being pushed along through the story.
I really wanted to like this game, as it was released shortly after Rockstar's home run of a game "Red Dead Redemption," which is personally on my top ten favorite games of all time. Unfortunately this game simply isn't fun, and it's not because it chooses a serious tone. The Last of Us had a very serious tone and main characters with arguably more volatile and morally incorrect motives and actions and still managed to be fun through proper writing and management of gameplay agency.
L.A. Noire fails as a mystery game because of poorly written plots
L.A. Noire fails as an action game because it's combat is definitively worse than all other games in that genre by the same developer
L.A. Noire fails as a drama because of unrelatable and unlikable characters
L.A. Noire fails as a game in general because of an unenjoyable gameplay flow
The only manner in which I believe L.A. Noire excels is as an example of how minor nitpicks can coalesce to ruin a game that should otherwise have been great.