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There are side missions and several collectibles, but that's about it.
For what it is, it is very well done. But don't expect GTA mechanics.
After you clear a desk (the story is divided in arcs between Cole's career each promotion counts as an arc) you unlock it for free roam. Meaning you can pick the desk in another mode and have free roam for it. It's the same kind of free roam you would have if you ignored the cases and played side quests. It's for players that missed side quests (item collection and street crimes) so you don't have to play another run through the campaign. I think if you have the DLC (which should be bundled anyway) you might be able to access it early but I haven't tried.
6 years ago is practically today as far as point and click adventures go.
Clothes are limited to full unlockable outfits by ranking (leveling) up. Cars aren't customizable and there are no safehouses.
It's more of a Point n' Click as people have described, with driving and a few action sequences here and there. The side quests are basic action sequences (chase, car chase, firefight) and are meant as a minor distraction from the main cases, which are the meat of the game. This is about finding clues and applying them (like Phoenix Wright) and reading characters when you interview/interrogate them.
ROFL. I guess that's the typical ♥♥♥♥♥♥♥♥ only a Crap of Duty kid would puke out.
L.A. Noire is still rather unique in that it is one of the few games where you don't play a mass murderer, criminal or other psycho. The thing is well written with cases based on actual, real-life cases from LA around that time. The writing is well done (♥♥♥♥ all over modern games like Fallout 4) and it's entertaining. I'm currently replaying it again and i have a blast with it.
But yes, as others said, it's not at all like GTA. It's a very linear adventure game with action elements. It's a lot closer to the old Police Quest series of games than anything.