Upplagd: 23 januari
This game has a nice, Cyberpunk endless runner theme. Even though overall controls are mostly solid, the game started off ok, but became more annoying over time. This is due to the camera angle that isn't always great at showing you what dangers and forks in the road you need to see, and I often got knocked into the lane I didn't want to see and ended up loosing out on chains of coins for points, taking damage, or worse, dying. There's an interesting variety of enemies here, some run down the track on the same lane infinitely, some mirror your actions, some sap your health from long range. Then you have two extremely annoying monstrocities near the end game, a flying enemy that is near impossible to kill and can damage you quickly with overhead laser beams, and another that knocks you into the air. The second one isn't that bad, and in fact, can help you "skip" much of a level by having it constantly juggle in the air. But with the combination of two said enemies, you can find yourself in near death, or more often than not, insta-death situations. This can happen in chains in some section of levels, draining your non-replenishable, three lives very quickly. You also have a smart bombs to kill enemies in a small AoE Range - however, often times, this attack misses enemies that are real close to you, which is unacceptable when you have limited bombs.
I personally think you can avoid this game, unless you are a big fan of "endless runners", though technically, the levels do end and in fact, the game game usually be completed in less than an hour. The awful camera, floaty controls, obtuse level design, and annoying enemies made this game a bit of a pain for me. Data Jammers: Fast Forward definitely got something right with the interesting and challenging mix of enemies and level obstackles, but the end result had more more fustrated than entertained.