Publicado: 26 de marzo
My review of Alan Wake will be based on 4 categories: Performance, Gameplay, Graphics,
. As a summary, Alan Wake is a very unique game in a sense that it's approach to narrative is very similar to that of a novel combined with the episodic format of a television show. It also boasts one of the most beautiful and natural environments out there paired with gorgeous lighting effects which make for an atmosphere that is both calm yet dangerous at the same time. It may lack a lot of things in the gameplay department but it makes up for with a unique take on games of the genre.
Definitely one of the best ports out there - provided that you have a decent quad-core based machine to run it. Tested this game a couple of years ago on my mom's pre-made PC with a Core 2 Duo E6300, 8600 GT GPU, and 4GB of RAM in a 1024x768 resolution with graphics set to very low and I'm pretty sure that I was getting a constant 15 FPS so buyers with very old parts beware! I was meeting the minimum requirements yet it's unplayable. Research the game and check your parts despite what the minimum requirements say! Performance on my current rig of FX-6300 processor, R9 270 GPU, and 8GB of RAM in 1080p resolution with graphics set to max settings and V-Sync on yields an average of 52 FPS with fluctuations of up to 36 FPS.Graphics options available:http://steamcommunity.com/sharedfiles/filedetails/?id=414178845
It's very commendable that Remedy added a lot of PC exclusive features and even had to nag Microsoft[www.eurogamer.net]
for the approval of the PC version. It really shows that they still know where they came from. For those who want a non-Steam (DRM-free) version, you can buy it at GOG[www.gog.com]
though you won't get support for achievements, cloud saving, and the like. Both versions come with The Signal
and The Writer
DLC along with extras like the OST.
The game includes support for AMD's Eyefinity and Nvidia's stereoscopic 3D. Also note that the game only uses FXAA as an Anti-aliasing method so prepare to choose between blurred textures and a lot of aliasing. There's a slight problem with sound balancing as the cutscenes sound is louder than the muffled feeling in-game sound. Tried researching online for possible fixes though it didn't garner any answers. For those who's bothered by the excessive motion blur, you can turn it off by starting the game with a -noblur command line parameter.
Game comes with support for controllers and options like rebindable keys, FOV slider, subtitles
No bugs or crashes experienced during playthroughs but be wary that no game is bug-free. If by chance, you do encounter some bugs or crashes, you can visit this page[pcgamingwiki.com]
for potential fixes.
Definitely one of the low points of the game. Alan Wake's combat isn't really anything innovative or new because similar mechanics can be found in very old games like Alone in the Dark: The New Nightmare
. Basically, combat is composed of two steps: Burn the enemy's 'shadow shield' with a light source and shoot them. It gets very repetitive very fast and there isn't even any challenge at all; nightmare mode is easy as hell and it'll just take a quick stroll to finish it. What variety in combat they had was composed of burning shadows off inanimate objects and gates.
The game is styled like a television show and as such they took the liberty to call the levels as episodes. Each of the six episodes vary in length but my typical playthrough took about 40 minutes to complete a single one. The two extra DLCs serve as end-game content but is still crucial to the story. These ones are longer and more puzzle-based than the main ones. Took me about 3 hours to complete the DLCs.
It feels like a waste to implement an amazing mechanic yet they went with lame interpretations of the feature. What they should've done is added more puzzles and harder ones because the light-based mechanics can give way to a dozen of possibilities. That would've made the game much more interesting and less boring to play. Also, it's a shame that they went with the typical linearity of horror games instead of the open-world setting that was initially planned. This is evident in the open world-like environments which are big as heck.
The most eye-catching thing in Alan Wake is the lighting effects - no doubt about it. Everything just seems so life-like and natural with the lighting. During daylight, the lighting's beauty is amplified by the combination of natural colors used. At nighttime, the eerie aura of the environment is made more intense because of the shadows and particle effects. The only thing that's ruining the beauty of the game are the emotionless NPC models and their lip-sync problems. Cutscenes are locked at 720p so that's kind of a bummer.
The game stars the titular Alan Wake, a best-selling author who went to vacation with his wife at the peaceful mountain town of Bright Falls all the while trying to get away from his rockstar life and the pressures of the modern society. Mystery abounds as the lake surrounding the town holds unspoken and well-told mysteries which a few only know.
Sam Lake really did a good job at character development. He created another roster of characters which is highly relatable, perfectly human (ahem... Max Payne...), and each has an agenda of his/her own. They really fit into the setting and each one has his/her own charm. Alan's motivations are also praiseworthy. He has conflicting thoughts at the same time an unwavering determination that never detracts from the goal that he's trying to achieve. Alan Wake is definitely one of the most 'human' in videogame history.
And there you have it. Alan Wake is definitely a must-buy for those looking for a great story and amazing visuals. Just don't let the gameplay bother you too much though.