Julkaistu 27. kesäkuu.
"He (Nightingale) took out his hip flask when he reached the page that described how he reached the page that made him take out his hip flask."
Alan Wake is a linear third-person psychological survival-horror game set in the fictional setting of Bright Falls. The game is divided into six Episodes and is heavily inspired by mystery TV shows, with Twin Peaks considered a major influence. The game follows our protagonist, Alan Wake, as he tries to uncover and solve the events behind his wife's enigmatic disappearance whilst on vacation to the, seemingly picturesque and calm, town of Bright Falls.
Gameplay is fairly simple. The protagonist is armed with a mandatory flashlight and, depending upon availability, an assortment of weapons ranging from a revolver, shotgun, rifle, flare gun, flares and flash grenades. Most of the game takes place in the dark so the flashlight aids in navigating the environment as well as battling the Taken, who are your foes in the darkness. So the flashlight and a weapon of your choice are enough to ward off enemies, which range from blade and chainsaw-wielding foes to poltergeists that throw stuff at you. There are instances when you can drive a car to move around but those segments are completely optional and thus, can be skipped.
Ammo is not plentiful so it's up to the player to judge when to take enemies head-on or settle for evasive action. Light is your best friend in the dark. In addition to the usual ammo boxes, fluorescent paint directional cues also lead you to essential supply caches. Exploration rewards you with supplies and also enhances story progression but there's a certain risk involved as foes can jump at you from the dark at any instance. Manuscripts scattered across the environment complement the story and are considered essential towards understanding the intricacies of the plot.
Remedy outdid themselves by designing Bright Falls. It's a stunning, albeit grim, town and the attention to detail is amazing. So it comes as a bit of a let-down that the game isn't open-world because Bright Falls is one place that deserves to be explored thoroughly. The story character voice-overs are brilliant and it almost feels like one is watching a mini-TV show. The writing is spectacular; not unexpected for a Sam Lake game.
Alan Wake happens to be the most atmospheric game I've played in a long time. The game really pulls you in after the first few episodes. Although missions tend to get tedious because you're forever warding off enemies and/or finding alternate routes to the objective. There are also a few glaring plot holes and characters whose fate was left dangling mid-air. But thankfully, the story is gripping and the presentation and production values are top notch.