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Rapporter et problem med oversettelse
The story is painfully mediocre. I eventually stopped reading the manuscript pages because knowing what's going to happen 10 minutes in advance made the cliched mundanities thrown at you even more boring than they already were.
It probably sounded like a good idea on paper but they never go anywhere with it. You'd think there would be some attempt by Wake to explore how much free will he has, if he can change any of the events written down there or maybe at least think about whether he should try or not. Instead he just goes through the motions and the manuscript is an interchangeable macguffin.
It's not until the two DLC episodes that they put some psychological horror in their psychological horror game. They still miss every opportunity to make it effective so it instead ends up feeling rather tame but the environments look a lot more interesting by comparison.
Anyone else here find it funny that some of the Taken randomly say 'It's Rabbit Season'? I found it hilarious, as I kept saying 'It's Duck Season! FIRE!' after hearing it.
Having voiced enemies say things that don't go anywhere plotwise and are just there to enhance the atmosphere is something I mostly remember from System Shock 2.
Obviously Bioshock had the splicers do similar things but I remember it being more banal and silly than threatening in any way. It was more among the lines of "I just pooped my pants and didn't to my taxes!". Like the developers vaguely remembered that the one type of enemy they put in the game to annoy the player with for hours should say scary things but then couldn't come up with anything beyond first world problems.
Tough Bioshock had other problems, mostly Rapture being Galt's Gulch and making no sense as a result.
Either way, Alan Wake is more effective with regard to that than Bioshock was and hits the mark quite well by showing how being taken over by the dark presence results in that person to be a hollowed out husk of its former self with memories echoing on and sort of leaking out at random.
Like many things in this game it was the result of an accident rather than deliberate direction or artistic vision. Listening to the commentary will provide a couple more examples of how somewhat effective things in the game just kind of happened instead of having been thought up by anyone on purpose.