Alan Wake > General Discussions > Topic Details
Polar May 31, 2013 @ 2:38pm
combat bit too hard
currently im on mission where I need to go to gas station. it started pretty ok but it is becoming ridiculous. most times I'm just running away
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Marsson May 31, 2013 @ 2:40pm 
Sounds like you're right in the beginning of the game. If so you don't have that good weapons and depending on which difficulty setting you're playing on it's sometimes better to make a dash for the next lamp post.
Middle Sister May 31, 2013 @ 2:45pm 
It is hard when you have just started the game. But trust me, if you practise a bit it becomes a lot more easier. You just have to get used to it. And learning to dodge at the right time is very important.
Merdakah Jun 1, 2013 @ 1:34am 
Another thing, check for the yellow paint. Scan everything with your flashlight. Don't rush. When you take health-damage during a battle, rest afterwards so you don't enter a next sequence at half-health, or worse.
ParagonDevil Jul 16, 2013 @ 11:57pm 
Yes the game is hard. Esp when trying to reach the lovers peak. Then I realized I shouldn't be killing everyone since sometimes you can just outrun them. Boost the torch a little to stun them and run away.
Dorn Jul 17, 2013 @ 12:15am 
Y, i finished the gas station part a few minutes ago. You have to dodge a lot. Good thing is, there is no endurance, so you can dodge infinite. ^^
j- Jul 20, 2013 @ 1:38pm 
The combat isn't hard, but it's definitely annoying at various points. I think I'm going to put this game down for a while since it's made its case on that several points:

- Getting to Lovers' Peak. That one section where you actually are able to run out of ammo and are forced to sprint through five enemies... either or would've been doable but the combination of both forces that paranoia that I have to try to Mike Tyson Punch-Out shuffle through all encounters now because for all I know it's going to pull the same crap again.
- The encounter against the Taken with the kidnapper... would've been nice knowing that whatever spawned was directly behind me. 1-2 HP loss every single time so I had to put my back to a wall.
- The birds at the cabin. Every single flock has to dive in from BEHIND. Another case of no-warning lame hits landed because of the awkward over-the-shoulder camera angle it takes advantage of.
- The monotony in having to shine a flashlight to break a shield so you can kill them or at least not deal with the overused blur effects.
Lengray Jul 20, 2013 @ 2:35pm 
Originally posted by :
The combat isn't hard... with the overused blur effects.
Ever heard of spoilers?
j- Jul 20, 2013 @ 5:36pm 
Originally posted by Lengray:
Originally posted by :
The combat isn't hard... with the overused blur effects.
Ever heard of spoilers?

What are you doing looking at these topics when it's discussing something that would require playing through the game to know about?
Last edited by j-; Jul 20, 2013 @ 5:38pm
The worst (for you) [ESP] Jul 20, 2013 @ 9:14pm 
yes, sometimes enemies don't stop comming, so the best thing is to rush to the next the next lamp post. You can go back and explore once you have located your safe place.
Vic 2.0 Sep 8, 2013 @ 5:23pm 
CAUTION: IF YOU'RE AFRAID OF SPOILERS, YOU MIGHT NOT WANT TO READ THIS.

Originally posted by Dead B∀rt:
The combat isn't hard, but it's definitely annoying at various points. I think I'm going to put this game down for a while since it's made its case on that several points:

1 - Getting to Lovers' Peak. That one section where you actually are able to run out of ammo and are forced to sprint through five enemies... either or would've been doable but the combination of both forces that paranoia that I have to try to Mike Tyson Punch-Out shuffle through all encounters now because for all I know it's going to pull the same crap again.
2 - The encounter against the Taken with the kidnapper... would've been nice knowing that whatever spawned was directly behind me. 1-2 HP loss every single time so I had to put my back to a wall.
3 - The birds at the cabin. Every single flock has to dive in from BEHIND. Another case of no-warning lame hits landed because of the awkward over-the-shoulder camera angle it takes advantage of.
4 - The monotony in having to shine a flashlight to break a shield so you can kill them or at least not deal with the overused blur effects.

Note: I added numbers to your "bullets" so people will know which ones I'm responding to as follows:

1. There are actually no infinite enemy respawn points in Episode 2. It's possible to handle all the Taken with the provided ammo, if you're good enough...
2. Yeah, the fight with the kidnapper is a pain, no way to deny that. But if you make good use of your flares (e.g., knowing when to drop them and when to carry them), it's not too bad. Also know when to boost your flashlight on approaching enemies. When they start to speed up in your direction or are about to hit you (or the kidnapper), boosting will faze them and buy you time.
3. I thought that part was fun! You get a healthy sum of flare gun ammo and flares (Don't forget to get the supplies from the hidden chest that is now behind the cabin
) and you also know that it's OK to use everything you have since the game is about to take it all away anyway.
4. I always found it odd that people complained about the monotony of having to use the flashlight and gun combo... while most shooters only feature a gun... *shrugs*


Last edited by Vic 2.0; Sep 8, 2013 @ 5:26pm
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Date Posted: May 31, 2013 @ 2:38pm
Posts: 10