Posted: May 28
Early Access Review
I bought the game long ago on Desura when everyone was annoyed at how long the developers need for updates. Now the game came quite a long way since then, but it just didn't got any better.
Why? Because it tortures you by trying to be as realistic as possible. You don't see behind you, you need time to loot a container, you need to eat, sleep, drink, can die from a simple cold, need an axe to chop down a tree, need to eat everyday like 3 big meals, you get bored, get anxious, yadayadayada....
That's all fine and good if implemented right. But in Project Zomboid it is simply not! Have no axe? Can't chop trees. Good luck finding one, they are very rare. But before building anything anyways you need to learn carpentry and so need to find that book as well. Reading it costs you around 15 minutes in which you cannot do anything else. That's a lot of fun in a game that can kill you for standing a bit to long in the rain. Not to mention that all you will do 95% of the time is looking for that axe, some nails and food food food.
The realism simply kills the fun. Add to that a really ♥♥♥♥♥♥ UI and no smooth indicators for all your levels of well-being (I talk numbers here, not icons that appear when I already feel ♥♥♥♥♥♥) and it makes it all just so much worse.
Also that everything is black behind me is a major pain when you try to find your way around in a house. Was that really necessary?
Where I really would like to see some realism and do not: It's an apocalyptic world, but all the houses are neatly sitting there. Closed and clean. There are tons of Zombies, but no blood anywhere, no burning cars (well, no cars at all!!!), no fires even...
It's a great idea, but just not very well done. There are a lot of Zombie games out there that do it so much better.