Posted: April 18
Early Access Review
First off I want to say that I don't really play the single player of this game, so the review is based entirely on multiplay.
I personally love playing this game with friends... it's the only multiplayer zombie survival game I've come across that I've enjoyed. It's incredibly simple, yet incredibly complicated at the same time. Don't expect to just jump in the game and do well... the wiki is an incredibly valued resource that you will need to read over at least once. I'll also mention that this is an early access game, but doesn't play like one. Far too often we see games launch as early access which are barely playable... project zomboid however is wonderful. Take note devs... this is how you early access.
What really caused me to love this game was that they actually managed to get zombies right. Far too often do zombie games have overpowered, super monsters. Zombies are slow, stupid, and easy to kill... their danger comes in their numbers... this is something almost every piece in zombie related media screws up. Project zomboid nails it though. Suburbs have fewer zombies than cities, and a city has the number you would expect (note: it's a lot).
The game very accurately lets you feel what it would be like to be an ordinary person thrust deep into a zombie apocalypse... think you'd be able to survive? Think again. I strongly recommend this game to people (at least if you have friends to play with... I've heard a lot of complaints about single player not being nearly as entertaining). The greatest thing the creators of this game did was give you the option to modify the world. You can alter how long it takes for the electricity and water to turn off, how sparse loot is, how many zombies there are, experience multipliers, whether or not loot respawns, how quick zombies are... all of it. You can really try out all sorts of scenarios. And how easily the game is modded... this allows a lot of user generated content to enhance the experience.
Cons of the game:
- Combat takes a little bit to get used to and can be frustrating to newcomers. It's a shame, but practice and I guarantee you'll get over it.
- The zombie virus infection rate can't be altered. Currently it's 96% infection rate on a bite, and 25% on a scratch. I'd love to see these numbers be customizable to the server (personally I'd love 100% bite and 0% scratch)... but I think them adding this feature would improve the game drastically
- There is no in game map. You would think if you lived in a city you would know your way around it... unfortunately you have to figure this out for yourself. There is a map online, but I think either having a map option or adding a map as a rare loot would be a wonderful addition.
- Multiplay can be tough to set up at first... especially if you need to port forward. I would love to see them implement some form of steam assisted multiplayer setup including "Invite to Game" option.
- Having items with durability or that are equipped that stack in your inventory can cause issues. When you want to drop one but can't specify which one you can spend a bit of time fumbling. Nothing is worse when you're running from zombies, but carrying too much weight so you decide you want to drop your second baseball bat, only to find that you dropped the one you had equipped and now you have no weapon equipped to defend yourself. And I can't tell you how many times I've chosen to rip a spare shirt into bandages only for my character to disrobe and rip the one he's wearing instead.
The cons seem many and the pros seem few, but I assure you they aren't... that's just my inability to articulate properly. The game is really enjoyable and I recommend it to everyone. The pricetag is a little high in my opinion, but still a wonderful game to pick up.