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PS:
ehm, if u for any reason mind me citing it, do mod away. I am a creature of comfort, not of malice. :P
Espially the part of burning zombies and the new crafting.
if you ask me all focus should be on cars and new map areas (and I guess pushing out Till Death do us Part A.S.A.P.)
did you read the part where it said [MP]? it's only in multiplayer, besides it's experimental. and a respawn for mulitplayer would actually be nice because MP maps gets easily flushed out.
Cars, NPCs and Map extensions are something that other people are working on individually, not all of them together. I don't think you'd prefer one of the coders doing nothing in the meantime until you think the time is right :P
That make no sense. There are more important things to code before that.
Otherwise the devs would need more time for NPC to code at all.
I meant for xinput, I only have a generic controller :(
but thanks though! :D
ooohh! what's that? haven't heard of that yet :D googling it now! does it work like xinput?
> If a player utterly massacres all zombies within a cell and its surrounding cells, are zombies still permitted to respawn in there? (ie, creation of safe zone that the game can track the size and location of using a meta-map of zed population & survivor activity)
> Can we choose to disable it outright (both MP and SP)?
> Why is spawning tied to the roads? Why not base it on areas bordering high zed concentration, to simulate them wandering off on their own from the herd?
Any word on when we might see the negative growth bug on crops to be addressed?