Közzétéve: március 28.
Now, as you can clearly see, I have a miniscule amount of time on this game, so take this review with a grain of salt.
Now, first off, the game is...clunky. Combat does not exactly feel smooth, to me, and weapon swap is...awkward. Usually, you get a nice animation of your hands taking-out the weapon or drawing it from some unknown area (a plus is when there is an animation for putting the gun away). Here your weapon spawns into your hands, popped-out from the Void. That was my...third clue, actually.
My first clue was the horrendous music. It consists, mainly, of brass and precussion. The music, while bland in itself, begins with such monotomy and noise that I turned it off at the first chance I got. The second issue I noted was the massive red boxes placed, seemingly, strategically over the icons for my loadout. What should've been a nice image of an RPG-7 was a red box.
Now, back to the combat, the game's centerpiece. Shooting feels...odd. Feels like I am not shooting my rifle. That was until I looked at my ammocount. My gun that I'm using, the RPK...I have 51 rounds (fired-off a few). I have a curved magazine, defiantly, and I should not have that much. For those saying this is irrelevent, the game markets itself as
"...is the most realistic, tactical, clan-based combat experience..."
So no, no it's not realistic (this is reinforced by the weapon-swap animation).
Next you have the spawn....which was odd, to me. The enemy had captured one of our objectives. Cool, I mean, I'm all for that. But you would think that, with this capture, OUR spawnpoint would move. As far as I could tell, no. So I spawned behind enemy lines (as far as I could tell) and proceeded to die horribly (the game simulates, at least, the damage a bullet can do). What it does not simulate, however, is the RPG-7...which should've killed quite a few, but...for balence's sake, that can pass.
Overall? I never saw one hint of hackers, yet the game itself, without the hackers....is, to me, a very, very sad thing.