Posted: November 30, 2013
Rochard is a bargain and it offers so much. The combat has a lot of depth to it because there are multiple ways of taking down enemies like reflecting bullets with objects or throwing objects at enemies or you can just use bullets or missiles. No method of combat is overpowered enough to use all the time but I've noticed some methods are better in some situations for example I now know not to use the assualt rifle when surrounded by multiple enemies in multiple spots but to just reflect the bullets with objects until there are a small amount of enemies standing then I can easily kill them by throwing the object at them then throwing a grenade or shooting a missile.
The graphic style consists of a nice colour palet of faint blues and greys and strong yellows and oranges, the chatacter models are slightly over exaggerated but hold lots of detail. Textures are for the most part high quality and there are some brilliant lighting effects throughout the game. Rochard also ran at 60 fps at maximum settings on a 650 so optimisation wise the port over from ps3 is good and you're more than capable to play with mouse and keyboard however I preferred to use a 360 pad because I found that it was easier to multi-task moving, firing and appling zero gravity on the 360 controller.
The only issues I had with the game are that it should of been about two hours shorter because it became a bit of a chore to play at the end. Also in my opinion the plot is a bit lackluster but in Rochard's defence the platform genre isn't known for their gripping complex plots even the greats like Fez and Rayman Origins barely focused on the plot however Rochard does but the plot just isn't very good. Whatever I have to say about the story I still liked the space mining theme because it reminds me of the show "Red Dwarf".
Lastly the game brings in new items and abilities often and if you haven't mastered each mechanic in the short amount of time you might fall behind. Sometimes I found myself being overwhelmed with the options I had in combat situations like whether I should throw a grenade, use zero gravity, fire bullets or missiles or block myself with an object, this can be a sign of two many powers and abilities in a short space of time because the player hasn't gathered enough experience with each weaopn or abilty to know when to use each of them at the right time.
Overall I'm very happy with my purchase of around £3 (I can't really remember the price I paid but it was one sale at the time), anyway I got more enjoyment out of the game than If I had used that money to buy a Mcdonalds burger and coke.