Publicado: 19 de enero
This game had a whole lot of potential based on the early screenshots, but then Bohemia squandered it when they completely changed everything about it. You can find screenshots jam packed with weapons, attachments, camos, characters, and factions that just do not exist in the game solely because Bohemia wanted to go another course halfway through development.
That might have been an accpetable option, except Bohemia didn't fully commit. Because of this, a lot of the game is just copy-pasted nonsesne. Almost all vehicles use the same HMGs, GMGs, and auto-cannons with the only difference being the hull of the vehicle. All static weapons such as the mortar, GPMG, and anti-tank/anti-air missile launcher are the same in different camos for the different factions. There's maybe a total of 15 unique weapons in the game, all of which are divided into classes and inside these classes there is no variety. An example of this is the MX and Katiba. These each have their respective variants in the CQB, regular, grenadier, and DMR roles, but each one of them is the exact same. They have the same ballistics, same damage, same recoil, same magazine capacity (even though the MX has a much longer, thicker mag than the Katiba,) and hell, even the same round!
Take a look back at ArmA II, you'll notice that each faction has their own ups and downs as far as weapons and vehicles go, but in ArmA III everything feels the exact same and in MANY cases it IS the exact same. They couldn't add a different auto-cannon for each faction, but they sure could add six different fedoras and civilian outfits for you to wear!
Another moronic decision on the part of the devs was to place the game in the future WITHOUT actually adding any futuristic content. Any and all futuristic content was scrapped early on in the development process and then they started adding things that "look futuristic." The Merkava replaces the M1A2 Abrams tank in the least sensible move since Jimmy Carter running for a second term, the Bradley is replaced by the Namer, another Israeli tank, and come to think of it, this entire game is a showcase for Israel. This doesn't make any sense at all in the current iteration of the game where it's spread out amongst all factions, but it made a lot of sense in the original story when Israel was annexed by CSAT and CSAT started using Israeli made weapons and vehicles to supplement their Soviet-made equipment from yester-year. This is a great example why they should've committed to the original story rather than stray away from the original path and create this jumbled mess of a game.
When you get down to the core of it all, all that matters is the gameplay. Unfortunately, that is horrendous, too. The game feels like they watched Rambo on repeat for six weeks straight because instead of combat being fast paced and short lived like it was in in ArmA II, combat is now based on who is a bigger bullet sponge. Players can routinely take six or seven shots before dying, even two shots to the head sometimes does not kill! Full auto is now glorified and not using it is almost a sin because if you don't you're going to be the one in a body-bag. Seriously, they took a simulator game and turned it into Call of Duty.
The encumberance system is another horrible mess. Seriously, your character is not fit for military shape because he can't sprint for more than 20 seconds in full combat load without needing a five minute break, and good luck hitting anything once the enemy has fired a shot in the opposite direction, because your guy is apparently in his first firefight and is already reaching for his entrenching tool to dig all the way to China and is shaking harder than Michael J. Fox with a cold.
Another noticable feature of this game is how poorly optimized it is. Seriously, even with a good gaming rig your online experience will be riddled with framerate drops and, at times, outright freeze-framing.
All in all, I would not recommend this game to anyone who is a fan of the ArmA series, because what you will find is far and away from the usual experience.