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This technology is available for VR3 and ArmA3 is on VR4. So - given that grouping objects into simpler LOD models for high view distances is a quick and efficient procedure - I don't see how this is not a possibility with ArmA3 (and totally worth spending time on). And forced rendering of objects of certain size doesn't seem like too much to ask for either.
- http://forums.bistudio.com/showthread.php?109702-VBS2-Discussion-thread-the-one-and-only&p=2575812&viewfull=1#post25
As for the fast air optimizations... most likely answer is that a military customer directly contracted and paid BISim for that, a relationship unlike BI-and-video games-for-entertainment-customers.
And well I'm sure BI can compensate them for that. Literally half the ArmA fanbase is asking for performance optimizations. And I mean they've continously taken several functions from VBS like thermal sights, weapon firing from vehicles?, sway simulation?, etc. and now - with the Marksman DLC - the suppressive fire feature (a new feature for VBS3 as well).
That would be awesome I kick myself for not buying VBS2, would of been free upgrade to VBS 3 then, thats when they sold to public, if your looking for a VBS like program check out Steel beasts, pretty much VBS for tanks but can control whole regiments, advanced features like bridge building, mine clearing full air system, can man any unit including inf commanders, jtacs, firetema MG's f**king fantastic title........
https://www.youtube.com/watch?v=sxhBVJ7yUxs
Also, the VBS3 "suppression" video was about designating an area for a player-controlled group leader's AI subordinates to fire at for a given duration (# of rounds fired, # of magazines expended, or # of seconds) or to "observe" (fire when enemies enter the designated area), but I recall reading that the opposing AI weren't actually affected beyond a 'normal' reaction to incoming fire, whereas Arma 3 has implemented both AI tendencies (i.e. avoid areas that incoming fire seems to be concentrated on) and a penalizing of suppressed AI's accuracy.
As well as powerful on base networks,Arma players gotta put up with timmy,his mums laptop and his dial up connection.
Not really. It has the same minimum and recommended requirements as ArmA3. [1] And the optimal requirements can be passed with a 700$ PC. However that's not what the topic is about.
[1]
http://en.wikipedia.org/wiki/VBS3
http://www.systemrequirementslab.com/CYRI/Requirements/arma-3-alpha/11602?p=r
https://manuals.bisimulations.com/vbs3/3-0/manuals/Content/Admin_Manual/Installation_System_Req.htm