rgalex2034 Oct 1, 2013 @ 3:20am
Problem using modules
Everytime I try to load or preview a scenario that I added a module, when the loading bar arrive at the end, the game stop loading and don't start the mission. The game doesn't freeze, and I can use the ingame steam interface.

I don't know why it could happen, if someone can help me, I'll apreciate it.

EDIT: It only happen when I try to add soldiers with SITE, I can add a minefield or some other that don't requierie put soldiers.

--------------------- SOLVED ------------------------

I found the solution.
I simplied remember that I used some paramenters for gain FPS for ArmA III in the launch options, specifically these -cpuCount=4 -exThreads=4

I deleted it from the launch options and I can load Sites modules with infantry now.
Last edited by rgalex2034; Oct 1, 2013 @ 4:07am
Showing 1-4 of 4 comments
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[AC|R] Ragequit Inc. Oct 1, 2013 @ 5:06am 
4 isn't a valid option for -exthreads. Valid options are 1, 3, 5 and 7. (7 being all 3 extrathreads)
rgalex2034 Oct 1, 2013 @ 6:21am 
Originally posted by Ragequit Inc.:
4 isn't a valid option for -exthreads. Valid options are 1, 3, 5 and 7. (7 being all 3 extrathreads)
Thx, I didn't knew about that, I simply follow some instructions on the internet, and seems that I did it bad xD.

Thanks for the info.

I think that "Threads" mean the number of threads of my CPU. And CPU-Z tell me that I have 4 Threads. Is this possible?

I have an Intel i5 750 2.67Ghz, 4 cores.
Last edited by rgalex2034; Oct 1, 2013 @ 6:25am
[AC|R] Ragequit Inc. Oct 1, 2013 @ 3:28pm 
Much of the info here is still valid for A3, evn though they are listed for A2.

http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#Available_parameters
rgalex2034 Oct 1, 2013 @ 10:33pm 
Thanks for that, it's interesting to configure now...
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