Arma needs an injection of Battlefield to make it relevant
I say this becasue after playing for a few hours, its come to my attention that the failings of the Arma series to really make it mainstream, is not the Develpper's talent, but their community links.
With any popular game, PC in particular, there will be crowd that develops that consider the game their own and have become familiar with the status quo and fear and resent change. Despite the mod scene with this series which is laudable on behalf of the developers, the chicken did definatley come before the egg; Arma has been the foundation without which, non of these mods would exist.
DayZ is one example of this; but also an example of how there is a wider audience out there that do not want the 'war simulation' presented to them in a hardcore manner, but something more mainstrean, perhaps less complex which they can personally have an effect in.
There is an audience out there which wants to enter and leave a game depending on time constraints, they have lives, jobs, study and cannot and do not want to expend countless hours into learning the complex array of controls, tactics and stratergy that is often touted as a vital aspect of the game. Instead, they want a streamlined experience, simple to get into and get out of, with the sense of some accomplishment at the end of the their gameplay.
Things have moved on in the gaming industry, Bohemia is one of the few remaining PC centric Devs out there and they need to let go of the PC fanboys and armchair warriors that have kept this series from going furhter and reaching out to the audience which is and has been waiting forever for a military game that provides what Battlefield fell short of.
They are too complex; but I understand that there will be players that have gotten used to teh layout and remap controls according to their set up. Fine. But there should also be an option or version of the game which mirrors the established default set up used by mainstream games. There is a reason why such default set ups have become almost universal' because they work, its easy for a player to move from game to game without adjusting their muscle memory and gaining instant enjoyment. Bohemia need to work on this.
There are already mods which aim to simplify giving orders using a commo-rose type control wheel, this is a great thing, but this needs to be baked into the main game if the complexity is to be maintained. Such thinking will attract a greater amount of players who can identify immeditaley with similar control scheme and adapt easily to fluid and intuitive advanced controls.
The focus with this game has been on Clans which is fine, yet again ignores how gaming havs changed and become more mainstream. Many people do not want to join a clan, to be directed by armchair generals and people who take the game more seriously than they do or want to.
Gameplay needs to cater to all groups; to the casual gamer, to the hardcore and to the myriad of players who lie somehwere between the extremes. This is how games reach out to the mainstream audience and broaden their appeal.
The abole is just a couple of thoughts but there are many more ways in which the series can adapt a more mainstream flavour without compromising the hardcore foundation and history which has been established.
Battlefield fans find difficulty in understanding why Battlefield 3 was so much more popular than Battlefield 2, or why maps such as Operation Metro remain the most played.
I realise that many here will find critisim in my observations and reccomendations; I don't care. The steam forums do not in any way represent the Bohemia forrums where mods which do the things I have mentioned are welcomed and appreciated.
Modding these features in will not attract the mainstream; mainstream audiences want these features 'out of the box' and will flood this game becasue of the graphics and realism, but become disheartend by a combination of complexity and sneering arrogance by longer term established players who have little toleration for change, lack an understanding of what makes a game popular and remain butthurt that the core game has been ursurped by DayZ.
If you want to keep the core gameplay alive with Arma 3, you will have to encourage Bohemia to adapt their game to welcome the frustrated shooter fans, waiting for a game to tick all the boxes. Arma 3 could very well do that, but the thing is, its core fanbase has let it down but being unrepresentative of the wider gaming public.
Thanks for reading