Přidáno: 21. ledna
Cthulhu Saves the World is an RPG with new twists on an old formula. If you haven't already, you should look at my (or any) review on Breath of Death VII by the same developers prior to this game. Cthulhu Saves the World does a lot to expand on that. For those of you who don't want to bother looking at that first... well get ready for this review then.
Cthulhu Saves the World has all your basic RPG stuff in it, leveling up, equipment management, going from town to town, talking to people, random encounters, spells, a four person party... all that good stuff. And the story, basically, is that Cthulhu has had his powers taken from him. In order to restore them, he must become a hero. Of course, being an evil creature such he, this makes for some goofy situations and banter between characters, the narrator, and Cthulhu himself along the way. So what makes this game stand out exactly?
Well, if that premise of playing as a reluctant hero isn't enough, consider some of these things. The combat consists of a basic attack, technical attacks, and spells. Technical attacks and spells take MP. Using most moves will result in your combo going up, based on the number of hits. There are some moves that are very powerful or very useful, but may break this combo when used. There are also a few moves that are combo finishers. This means that the higher the combo, the more damage these moves will do. This is very useful to take advantage of on bosses. There's also a status effect in this game called insanity. Generally, moves that cause insanity will be quite powerful, and enemies that are insane may increase your stats a bit based on your passive skills. However, insane enemies tend to do more damage as well, so it can be a risky trade off. Another neat thing is that, upon leveling up, you can choose to select one of two available upgrades. They might be increased stats, new moves, enhanced old moves, passives, or any combination of the choices. This gives some good replayability and customization options. To really appreciate this game, you have to look at where it shines... convenience.
This game is clearly designed by people who know how annoying RPGs can be, and they have taken measures to try and lessen the natural burdens of the genre. One way is simply allowing you to move around faster at the push of a button. There's also the ability to teleport to any city you've been to at any time, which is really nice for fast travel. The fights can move along quickly, which is nice for grinding. Animations for attacks are short, enemies are still images, and the display gives you fast information. After a battle, you will have some MP restored, full HP restored, and all party memebers revived... provided that you won. This makes it very easy to keep moving forward. No need to hoard healing items, use up MP on healing outside of battles, or travel back to healing areas. But by far the best addition is how this game handles random encounters. You see, every area has its own set number of random encounters. This means you'll find battles randomly that many times in the area. Once you've fought that many battles, the number reaches zero and you will no longer encounter enemies there randomly. This allows you to focus on your exploring, which is super nice in the mazier places. However, if you wish to grind in an area even after all the random encounters are up, you can! Simply go to the menu and select the option called fight. Then you will get to find a battle immediately without walking around randomly. It's the best of both worlds and I really love this feature.
The art style is cool, basically a 16 bit type of representation, more or less. Colorful areas and monsters, plus I really like the neat attention to detail with the in-battle backgrounds that change depending on the area and terrain. A nice touch that made me get a little more into it. I can't speak for the music since I had the sound off while grinding and watching stuff... so sorry but... grinding. Some of the dialogue can be pretty funny at times. Sometimes not so much, but it depends. There's even a cool mode you can turn on to get little notes from the developer in the game about its development. It's neat! Also, I'd like to bring up that there are some fun bonus modes to try out here too. I personally really liked the Cthulhu's Angels bonus mode, which is almost a totally new campaign aside from many of the areas and enmies reused. New story and dialogue, not to mention new characters, made it well worth going through.
However, there are some bad things about the game. The extra modes are among them. The higher difficulties are just more frustrating, as is highlader mode which only lets you use one person at a time to fight. These seem more like filler modes than actually being more conent, and for a game that's designed for the ease of use, making harder modes seems a bit counterproductive. But it's for more harcore players I guess. The other issue with the game is that, while it does try to fix the natural burdens of classic RPG design, it simply treats the symptoms rather than curing the problem. Basically, while it does make those aspects more enjoyable, it still has them.
In the end, Cthulhu Saves the world is a really fun RPG for those who like simpler RPGs and want a smooth experience with a classic feel. I can only seem to find it in a package with Breath of Death VII for 3 bucks, and even for just this game, it's worth it. If you want to know more about Breath of Death VII, check out my review of that (or other people's reviews) and see for yourself. It's basically the same as this, but smaller and a little less polished. I'd say that if you get the pack, play that first to really appreciate the changes in this one. It's a pretty good deal for what you get. Cthulhu Saves the World gets an 8/10 for being a solid classically styled RPG with some great innovations to make the old formula much more enjoyable.