AugustSecond Apr 6 @ 6:57pm
Full Heal after battle = NOT RPG
Just loaded this game up and was really disappointed to see that after every battle, full HP is restored. This (imo) is a lazy excuse for game balance and turns the battles into a puzzle as opposed to a traditional RPG. I am not a fan of this style at all and it is immediately off-putting.

Am I alone in this opinion? Is there a reason I should keep playing?

EDIT: To clarfiy, I see no reason with this style to not just spam basic attack until I die. Then I would reload, and then use powers to beat the "puzzle" of the battle. If I cannot beat, then I know I have to level up. It's delimiting and very shoddy. I feel more like I'm "gaming the system" than actually creating powerful party members. :\
Last edited by AugustSecond; Apr 6 @ 6:59pm
Showing 1-15 of 26 comments
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Waypoint Apr 8 @ 9:43pm 
Erm. You realize that everything you said is completely identical to any other JRPG, and the only difference is that instead of wasting time to crack open a menu after every battle to refill everyone's HP with trivially cheap items/spells you'll never reasonably run out of, it just happens automatically.

I mean honestly, if you weren't already healing between battles as a precaution in any other RPG, either the encounters are so trivial you're spamming basic attacks anyway, or the tighter resource management is itself exactly the kind of puzzle you're complaining about.

The genre is flexible. If you don't like it, fine -- surprise, people like different things -- but the specific argument you're picking here doesn't really make any sense compared to most existing examples of said genre.

Also, unless you're playing Insane or one of the bonus modes, you should never at any point run into an enemy you can't reasonably beat the moment you encounter it (and even on Insane that only really happens early on). Even the bonus bosses are doable the moment you see them or shortly thereafter.
Last edited by Waypoint; Apr 8 @ 9:51pm
Locke Apr 10 @ 12:59am 
What Waypoint said.

Most RPGs like this have a heal everyone type spell that you use after battle, or you feed everyone potions. Item management is fine - I know many people enjoy it - but really, manually healing everyone at the end of battle doesn't add much gameplay. All it does is add a few more seconds to each battle. When I first played FFVII years ago, I wasn't constantly thinking, "Oh boy, I can't wait til this fight is over so I can heal everyone!"

This game was designed to be quick. Average battles take seconds, even boss fights only take a couple of minutes. The auto HP regain after a fight is just an extension of the fast-paced gameplay.

And nearly every classic JRPG can be beaten by spamming basic attack-all commands and heal-all spells, if that's how you want to play them. So are you complaining about the entire genre?
Last edited by Locke; Apr 10 @ 1:01am
Zhuinden Apr 11 @ 8:03am 
Full heal; vs grinding for gil, buying craptons of Ethers and Shelters, using Heal on each party member while you have MP (or Potions), use Ether on white mage when you run out of it, go into battle, use Shelters at save points, repeat

It's pretty much the exact same thing, you just do less steps with the first... I think the fact that potion count is limited somewhat forces you to either level up more, or be clever about your resources.

I must admit that there was more customization with the ridiculous amounts of classes in Penny Arcade Rainslick 3, but that was difference in design, and that game also had full heal after battle. I think this just removes some tediousness, and it was an extremely clever choice, rather than the typical "level ups heal you to max" stuff some games pulled.
Poobah Gorg Apr 25 @ 1:59am 
I find that the bit where you don't regain mana except for a little after each battle and the occasional savepoint is a good alternative in this game.

This is a game that regularly pokes fun at RPG tropes. I don't think it's aiming to be a standard issue one. Even if it were, I'm OK with games varying from the model if the devs can make it work right. You seem to want a gaming world with zero innovation.

"It's not an RPG, there's no cutscenes!"

"It's not an RPG, the hero argues with the narrator!"
Last edited by Poobah Gorg; Apr 25 @ 2:00am
gryffondor95 Apr 30 @ 11:19am 
@OP : so Xenoblade Chronicles isn't a RPG then ? Life refills after combat and you didn't even got mana points - cooldown is the only limit to art spam.
Fear |GX May 1 @ 11:34am 
It doesn't bother me. The game is somewhat of a parody of classic rpgs anyway, don't take it too seriously. Healing after the battle or auto healing, it was still fun, right?

The soundtrack is amazing as well.
RobertusCaesar May 1 @ 11:05pm 
O_o
tjward16 May 8 @ 10:50pm 
The battle isn't why this game is good. This game is clever. Funny. Simple. Parody. Also CTHULU
if you didn't heal the game would be near impossible
Poobah Gorg May 10 @ 9:30am 
Originally posted by tjward16:
The battle isn't why this game is good. This game is clever. Funny. Simple. Parody. Also CTHULU

This. Also CTHULHU!!!
Lord Cthulhu (Warlock12a) May 12 @ 1:05pm 
Originally posted by Poobah Gorg:
Originally posted by tjward16:
The battle isn't why this game is good. This game is clever. Funny. Simple. Parody. Also CTHULU

This. Also CTHULHU!!! :happycthulhu:

Ia Ia Cthulhu Fhtagn!
Waypoint May 18 @ 1:18pm 
Originally posted by Wolfer the wolf:
if you didn't heal the game would be near impossible

Not really. Just a bit more tedious because you'd have to use healing spells when one guy is left.
Bob of Mage May 18 @ 4:09pm 
Originally posted by Locke_VI:
This game was designed to be quick. Average battles take seconds, even boss fights only take a couple of minutes. The auto HP regain after a fight is just an extension of the fast-paced gameplay.

This is why you have auto-heal. It's the same reason they added the power-up to enemies after each round. Every battle is meant to be a bit more do or die than other RPGs. Unless you're overleveled you have a chance (things such as skill and knowing the enemy inside and out can effect this) of dying in most battles. In fact in many battles I have at least one party member "die".

See the game was made to be played with auto-heal so it isn't overpowered for your party members to auto-heal after battle.
Tryclyde May 26 @ 4:32am 
average battle> ENTER,ENTER,ENTER,ENTER,ENTER,ENTER.
who cares about full heal after each battle
jessee Jun 4 @ 7:11pm 
This game would be extremely difficult if the health regen was not put in due to the large amount of damage foes deal even on the normal level. It also makes grinding fast and easy, for me, making the game faster to play and more enjoyable. But that's just my opinion to be lost in the sea of comments.
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