Αναρτήθηκε: 28 Μαΐου
A Paladin’s Steam Review: Breath of Death VII: The BeginningRead the Full Review on A Paladin Without A Crusade[kingisaaclinksr.com]What Is This Game?
Breath of Death is a retro-styled RPG solo campaign game. It features a fast turn-based combat, graphics reminiscent of 8-16bit RPGs, many dungeons and locations to delve and many more features. Its also a parody of other RPGs that came before, hence the the ridiculously long title that is apparently part of a series of games. I can’t imagine what game they could possibly be poking fun at with the title. The game takes many chances to poke fun at itself, at other RPGs and the characters as well. They also like to break the 4th wall from time to time too. But it all fits into the universe somehow without feeling awkward or thrown in. The campaign itself is around 4-6 hours with additional modes and difficulty levels to keep you challengedCombat
There are quite a few interesting features to the combat and leveling up system. The leveling up system was fairly deep but simple to understand in this game. You had two choices anytime your character leveled up and each choice had its trade-offs. It could be that the one spell hit all enemies but for lower damage or you raised specific stats. This kept things simple when leveling up and I rather liked it. The leveling system seems to end at level 30 though and after level 30 you just get a simple stats boost. Which I actually like that the end of the leveling system is reachable. Some games have the end levels at such a high level you have to do a ridiculous amount of grinding to get the spells you want. BOD, thankfully, avoids doing that.
The turn-based combat system has a combo count system. The higher your combo count from attacks, the more damage certain combo-breaking attacks did to the enemy. And you have a pretty wide array of spells to choose from. However, some of these spells included combo breaking so you had to plan out how you were going to attack your enemy as well as keeping your companions alive. You’ll need to pull off those combo-breaking moves at the right time too because as each turn passes, your enemies grow in strength and hurt harder and harder every round. So this prevents you from using any sort of tanking strategy, you’ll have to take them down quickly.
Overall though, I didn’t find the combat system as satisfying as I would have liked. It was challenging enough, but I felt like it was in constant conflict with itself. Reason being is that in order to regenerate your magic points, which are needed for your techniques, was difficult to do. You couldn’t regenerate your magic points without either visiting an inn, finishing a battle quickly or find a save point. There were no potions to recover them. So even if you try and conserve your magic points, this can get you in trouble as the monsters hit harder and harder each turn. The conflict, to me, is that your only viable spells in this game are damaging attacks but so very often you needed to use very costly spells in order to survive all the monsters. This could lead you to getting stuck in the middle of the dungeon if you ran out of magic points all of the sudden. I felt like there should have been something added to make the techniques more interesting, rather than they just be primarily damaging attacks, healing or stat boosting abilities. Lita did have some techniques that let her bind or put enemies to sleep, but far too often the enemies would resist or be immune to it, so I quit bothering using them as the game progressed.PC Settings
Breath of Death VII has fairly basic settings, unsurprising for a 2D game. It only supports 1280x720, 640x360 and fullscreen mode stretched. As BoD is light on effects, there isn’t any other visual settings to customize. The game does run superbly though and is very well optimized. Remapping and controllers are supported as well but not mouse inputs. It’s also got a reasonable soundtrack for such a "budget" game. I didn’t encounter any crashing or bugs during my playthrough. Final Thoughts
Breath of Death VII: The Beginning is an interesting jRPG. There’s plenty of amusing references and humor to keep a somewhat dry story going. The battle system isn't my favorite. I feel like their efforts to refine the jRPG typical battle system has created conflicts. However, it does make sure you’re paying attention but can be frustrating at times. If you're into jRPGs, this is one to check out. It’s short and refined to a polished shine. Plus, its ridiculously cheap as it comes comboed with Cthulhu Saves the World. If you’re not wanting a 40 hour epic, give Breath of Death VII: The Beginning a try. A Paladin’s Steam Review: Cthulhu Saves the WorldRead the Full Review on A Paladin Without A Crusade[kingisaaclinksr.com]Read the Notes about the Updated Steam Review[wp.me]