มี 1 คนเห็นว่าบทวิจารณ์นี้มีประโยชน์
As a game inspired by Star Control, it desperately, desperately needs controller support. Instead it uses awkward mouse-aim + WASD in a top-down game, and ten hours in I haven't seen any ship or weapon that really takes advantage of that.
Speaking of ships and weapons, there isn't a wild diversity in either - you pick a size of ship, decide whether you want the slightly faster one or the one with slightly more weapons, and kit it out with variations on lasers, projectiles, and homing projectiles. Bombs are basically big missiles with long cooldowns, and fighters are just missiles that fire more often. Combine this with a tech system that results in weapons/systems you don't use much being typically weaker, and the game at hour ten feels very much like the game at hour one. Point your ship at the other ship and hold down both mouse buttons.
The great big open starmap looks good until you realize the only real variant from system to system is the level of enemy ships and the presence or absence of bounty hunters, which seem to exist primarily as arena locations and also as another way to slow down the player by putting bounties on their heads. The missions in a level 1 sector are the same as the ones in a level 35 sector.
The in-game chatter is terribly repetitive after only a few hours, though it can be turned off.
So yeah, kind of a dull game.