Upplagd: 19 januari
This is probably the grindiest game I've ever played. It's not a bad game at all, but it has a few hours of fun gameplay spread out over 25 hours repeating the same missions over and over. There's no real reason to explore systems, especially if you don't need a technology upgrade. The devs in the forums confirm that the best way to play is to put all of your points into one type of weapon. If you don't, you'll have to grind 2-3x as much to viably use multiple types of weapons. Despite all the fancy looking weapons, attachments, and mounting points in this game, you'll probably end up with a ship loaded with all of one type of weapon. You'll also quickly learn to never die so much that you run out of rez, or you'll have to grind away at a mining station for a while just to have enough money to start playing the game again.
If I played again, I would play without bounty hunters. It looks like they a balancing mechanism, because the only thing they do is provide a constant drain on your resources. The diminishing returns of their arena-style missions weren't very worthwhile.
It does look very good, especially when battles involve different kinds of ships, weapons, and drones flying about. The movement and turning speed plays a major role in the game, so I did like how I feels like naval warfare. Throughout the 25 hours there were fun bits unlocking new ships and figuring out what works well too, but once I figured it out it was back to the grind. It's a decent game to play while watching TV or listening to some podcasts, but it wouldn't hold my interest alone.