Posted: November 10, 2014
When I first got SPAZ, I remember playing about 5 minutes and just not being interested; I never gave it a chance and now I really regret my initial judgements.
Space Pirates and Zombies is a top-down, twin stick style shooter set in a randomly generated solar system. You operate out of a main “mothership” and tackle quests and missions piloting smaller craft alongside AI Wingmen. The combat is difficult, but rewardingly so, and requires thought and sound tactics especially at the later stages of the game. I definitely judged this book by it’s cover when it was first released, but it is certainly no run of the mill twin stick shooter.
The RPG elements are shockingly deep; you gain levels, rescue crew specialists upgrade weapons, collect ship designs, outfit your wingmen, and participate in a simple but very effective economy trading rez (currency), goons (crew) and data (xp).
Visually the art is great, lots of vibrant colors, really unique ship designs, combat effects are satisfyingly meaty, characters are well drawn and the dialogue, while crude, is interesting and humorous.
The only issue I have come across is playing SPAZ via in home streaming. Considering the visual fidelity of the game, it seems like my gaming rig has an abnormally hard time encoding the video of it. I’ve found that using “DirectX Compatibility” and “Capture Mouse” helps make it playable, but there are still numerous visual artifacts and glitching seen on the remote computer.
Overall a brilliant game, and I’m truly looking forward to the sequel!