Space Pirates and Zombies

Space Pirates and Zombies

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mistabob Jul 2, 2014 @ 9:53pm
What a joke
Is this serious?
Went all the way through a mission, only to have to give it up because the last enemy on the map decided to chase a zombie tick or something rather over 120,000 distance away......
.....and even better, they were still flying off into the distance away from me the entire time.

You would think there would be a limit on how far out the AI would go . . . .
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Showing 1-9 of 9 comments
Doesn't happen too often, but if it does, you can usually refit a smaller ship that can catch up to them. Usually that's enough to destroy whatever you needed to.
Gough Whitlam Jul 4, 2014 @ 12:56am 
Take a lighter ship next time and you should be able to chase anything with it. Fast and agile ships are useful in a lot of missions particularly when there's a time limit and all you need to do is destroy some inanimate targets.
delmoroth Jul 4, 2014 @ 6:01am 
Work around or not, it is a poor game mechanic. Runners should return when everything else is dead. The challenge for that area is over at that point anyway, the rest is just a waste of time. There is no need to make the player refit to kill it, then refit again to actually play the game.
FDru Jul 4, 2014 @ 1:43pm 
It's a flaw with the game, you just kind of have to deal with it.
Macabre Jul 5, 2014 @ 3:37pm 
did you try dumping your armor?
Fate Jul 6, 2014 @ 12:47am 
120k clicks is a huge distance. Even using a hydra loaded with engine boosters and no armor, it'd take about 2-3 minutes to traverse that distance.

Keep a closer eye on your tactical screen and head off runners with a ship that is equipped to be fast and contain gravity missiles. Since this sort of situation doesn't tend to happen until Chapter 3, you should be equipped to deal with it at that point. If you maintain awareness of the battlefield, it's hard to get stuck in a situation where you get to the end of a mission and something you need is really far away.
Last edited by Fate; Jul 6, 2014 @ 12:48am
mistabob Jul 6, 2014 @ 11:08am 
I always use tiny hulls for the other 2 slots.
So I chased it down in a gopher that has 2 engine boosters but gave up after 2-3 minutes of flying. Massive distance away plus they were also still flying away from me, not worth it.

Saw them off to the side during the mission but never had them targetted so didn't think they would be light years away. At least now I know what to look for now that I'm aware this can happen.
Last edited by mistabob; Jul 6, 2014 @ 11:09am
Ishraqiyun Jul 17, 2014 @ 2:47am 
Happened to me once but I thought it was a glitch.
Shad1902 Jul 17, 2014 @ 5:24am 
It happens sometimes, but I never had an ennemy chase for so long.

When this happens and I have a runner, I simply change my ship (pressing the 1,2,3 keys) and every time the runner then changes direction and comes back to attack.

Another thing that works is sending your ships to repair and except 1 which is stealthed and you control.

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Date Posted: Jul 2, 2014 @ 9:53pm
Posts: 9