Bastion > General Discussions > Topic Details
GM Coringa Mar 12, 2013 @ 3:40pm
Bastion at Linux Fedora 18, nothing happens after "Preparing to Launch"
Game update: AppID 107100 "Bastion", ProcID 14486, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:14255): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
Setting breakpad minidump AppID = 107100
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198056479248 [API loaded no]
libGL error: failed to load driver: swrast
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
libGL error: failed to load driver: swrast
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
libGL error: failed to load driver: swrast
libGL error: Try again with LIBGL_DEBUG=verbose for more details.

Unhandled Exception: System.Exception: Shader error
at Microsoft.Xna.Framework.Graphics.Effect.CompileShaderFromSource (System.String source, ShaderType shaderType) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect.CreateFragmentShaderFromSource (System.String source) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.Exception: Shader error
at Microsoft.Xna.Framework.Graphics.Effect.CompileShaderFromSource (System.String source, ShaderType shaderType) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect.CreateFragmentShaderFromSource (System.String source) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0
Game removed: AppID 107100 "Bastion", ProcID 14487

This started after installation of nvidia drivers (akmod) on Fedora 18.
vdpauinfo libva-vdpau-driver libva-utils are installed.
Using nouveau drivers was working, but too slow, as nouveau doesn't provide a good support for 3D acelation.

Any ideias?
Date Posted: Mar 12, 2013 @ 3:40pm
Posts: 0