Αναρτήθηκε: 1 Ιουλίου
AvP2010 is garbage with a pretty veneer over it. The environments were always the best thing about it. Combat is abysmal, story is non-existent. Hell, there are only like 5 levels; I know Rebellion recycled levels in AvP99 but in 2010 it was like they didn't even try.
In terms of the story, what can you say? It's so predictable that you already know the lines the characters are going to say before they say them. And surprise plot twist: the obviously big bad evil guy is...dun dun DUN! Big, bad, and evil! As with the message of pretty much every work of fiction in the Aliens series being "don't ♥♥♥♥ with nature," this one is probably the most ham-fisted since AvP2. Not to mention that now Weyland wants to use predator technology for his military division; seriously what is it with this guy wanting to use aliens and predators as weapons? What war is so ♥♥♥♥♥♥♥ important to him that he'll sacrifice anything to be able to harness their abilities?
The controls are bizarre. There are way too many excessive buttons and way too few necessary ones. For instance, there's no crouch or jump at all. No, that's not a typo. You cannot jump or crouch in this game. The predator can use some kind of sense vision that allows you see weapons/items/places to jump to, and then you press a button to jump, but no ability to just jump straight up. The alien has a sprint button (why would you ever NOT want to sprint?), you have to press a button every time you want to transition, and you have to hold a button for some weird sense ability that should've always been on. The way the predator switches weapons feels unnatural to me because he always keeps his blades out and "switching weapons" means using a different button to fire entirely (since all switched weapons are secondary weapons). The point of this was to keep the blades out to emphasize the melee "combat," if you can even call it combat.
Melee attacks and E-grabs form the meat and potatoes of this game's combat. You get two melee attacks, a light and heavy one (well, except for the marine, whose strong attack is just shooting), as well as a block, and this forms an entirely out of place rock-paper-scissors element to the game. Blocking protects against light attacks, a light attack breaks heavy attacks, and a heavy attack breaks blocking. Believe me, it's much less fun and much more repetitive and annoying in-game than it looks written down. Additionally, the alien and pred get E-grabs, which is nothing but pressing E next to an enemy to perform an instant-kill attack whose only vulnerability is that it takes a few seconds to perform.
In terms of gameplay, it doesn't push any FPS boundaries but many things just feel off. The marine can die for inexplicable reasons like acid when you're clearly not in acid, or falling from too great a height. I found it inappropriate how suddenly marines can melee xenos and push off facehuggers. A lot fewer marines would've died in Aliens if that were the case. Predators are indisputably OP with their super-jump ability that allows them to outrun aliens and marines alike, their cloaking device, and the homing and instant-killing plasmacaster. Not to mention that enemy marines are so stupid that you can throw your clearly predator voice to lead them right where you want them. But by far the biggest letdown for me was the control over the alien. I dare say that AvP2 was better in this regard (and I'm not fond of how AvP2 handled the alien at all), if only because you could actually transition between surfaces without having to stop and press a button to tell the game "Yes, this is really what I want to do." The alien felt like you were on rails the whole time and I honestly cannot play as the xeno, my favorite species, because of it.
The game is quite obviously catered toward a coddled generation of players. Compare the beginning of the alien campaigns in AvP99 and AvP2010, only 11 years apart. In AvP99, there was no hand-holding. You had to figure your way out through that temple on your own. No tutorial, no tips, nothing but you and your intuition. In AvP2010, you start out with, "Alright player, look to the right. Now look to the left. Verrrrrrry good! Now move around. You can move in any direction you want. Woooowwww, you're so good at this!" I don't know what it is about every modern game patronizing its players right from the start, but nowadays it seems developers go out of their way to immediately insult the intelligence of anyone with a functioning brain. Not to mention:
Tequila: "Hey Rookie! Glad you made it out of there alive. Looks like you're not the waste of oxygen we all thought!"
Olde: "Nice. I paid money for this piece of ♥♥♥♥ and it insults me. ♥♥♥♥ you."
On top of that, the game is basically a glorified tech demo. The animations are front and center and Rebellion must've been really proud of them because so much of the game revolves around these finishing moves. I'll admit I thought most of them were pretty cool the first few times I saw them, but it didn't take long before I started looking at my watch and counting the seconds before they're over.
Not to mention the game is glitched and bugged out the ♥♥♥. Not quite as bad as A:CM but it's still inexcusable. The game has been out for five years now and you can STILL fall through the map when you respawn in multiplayer. And on top of that there are glitches you can exploit as the predator to make yourself even more OP. And then there's E-grabs. E-grabs are not only IMO the dumbest invention in any AvP game, but downright offensive since you ALWAYS see "Press E" when it's possible to perform one; the game is basically telling you to be a ♥♥♥♥ player. The melee rock-paper-scissors thing is out of place and was just an excuse to make the game seem like it has depth but still not give you the flexibility or mobility for it to actually be about skill (again compare a melee fight in AvP99 with AvP2010). When I did play, I was exclusively marine because he had no E-grabs and was at a disadvantage when not using the smartgun (I can't hit for ♥♥♥♥ with the sniper rifle anyway so I never used it). Experienced players have told me it's ridiculously easy to cheese the game as an alien or predator so I can't take it seriously as a competitive game. And multiplayer support is so bad as to basically be non-existent; this was a problem even in 2010 when it was released.
This game is clearly aimed at kids who just want to reach the highest experience level, unlock all the skins, get every "achievement," find every audiolog/bracelet/jar of jelly (wtf?), and then act all elitist when they brag to everybody else about how much they've "accomplished." I have literally had AvP2010 players ask me if they can farm off me for levels. That's the kind of game this is. It's not skill when the only thing challenging about the game is suffering through the intolerable gameplay and story, abusing glitches and exploits, and trying not to die of boredom as you farm for achievements/levels. Pick up a game that actually requires some skill that isn't represented by Steam statistics (I know that's probably what 99% of the people reading this exclusively do).
Verdict: AvP2010 is everything an AvP game should NOT be: a generic, easily exploited, glitchy, hand-held, "achievement"-based, predictable, unbalanced, dime-a-dozen game that pushes no boundaries and caters to this new generation of coddled players and designed for console gamers, both of which are demographics that need their games dumbed down for them.
Don't waste your time or money on this garbage.