Geplaatst: 1 juli
AvP2010 is garbage with a pretty veneer over it. The environments were always the best thing about it. Combat is abysmal, story is non-existent. Hell, there are only like 5 levels; I know Rebellion recycled levels in AvP99 but in 2010 it was like they didn't even try.
In terms of the story, what can you say? It's so predictable that you already know the lines the characters are going to say before they say them. And surprise plot twist: the obviously big bad evil guy is...dun dun DUN! Big, bad, and evil! As with the message of pretty much every work of fiction in the Aliens series being "don't ♥♥♥♥ with nature," this one is probably the most ham-fisted since AvP2. Not to mention that now Weyland wants to use predator technology for his military division; seriously what is it with this guy wanting to use aliens and predators as weapons? What war is so ♥♥♥♥♥♥♥ important to him that he'll sacrifice anything to be able to harness their abilities?
In terms of gameplay...it plays like most FPS's but so many things just feel off. You can die for inexplicable reasons and now suddenly marines can melee xenos and push off facehuggers. Probably a lot fewer marines would've died in Aliens if that were the case. Predators are clearly OP with their jump ability and enemy marines are so stupid that you can throw your clearly predator voice to lead them right where you want them. But by far the biggest letdown for me was the control over the alien. I dare say that AvP2 was better in this regard (and I'm not fond of how AvP2 handled the alien), if only because you could actually transition between surfaces without having to stop and press a button to tell the game "Yes, this is really what I want to do." The alien felt like you were on rails the whole time and I honestly cannot play as the xeno, my favorite species, because of it.
The game is quite obviously catered toward a coddled generation of players. Compare the beginning of the alien campaigns in AvP99 and AvP2010. In only 11 years, there's a world of difference. In AvP99, there was no hand-holding. You had to figure your way out through that temple on your own. No tutorial, no tips, nothing but you and your intuition. In AvP2010, you start out with, "Alright player, look to the right. Now look to the left. Verrrrrrry good! Now move around. You can move in any direction you want. Woooowwww, you're so good at this!" I don't know what it is about every modern game patronizing its players right from the start, but nowadays it seems developers go out of their way to immediately insult the intelligence of anyone with a functioning brain. Not to mention:
Tequila: "Hey Rookie! Glad you made it out of there alive. Looks like you're not the waste of oxygen we all thought!"
Olde: "Nice. I paid money for this piece of ♥♥♥♥ and it insults me. ♥♥♥♥ you."
On top of that, the game is basically a glorified tech demo. The animations are front and center and Rebellion must've been really proud of them because so much of the game revolves around these finishing moves. I'll admit I thought most of them were pretty cool the first few times I saw them, but it didn't take long before I started looking at my watch and counting the seconds before they're over.
Not to mention the game is glitched and bugged out the ♥♥♥. Not quite as bad as A:CM but it's still inexcusable. E-grabs are not only IMO the dumbest invention in any AvP game, but downright offensive since you ALWAYS see "Press E" when it's possible to perform one; the game is basically telling you to be a ♥♥♥♥ player. The melee rock-paper-scissors thing was out of place and was an excuse to make the game seem like it has depth but still not give you the flexibility or mobility for it to actually be about skill (again compare a melee fight in AvP99 with AvP2010). When I did play, I was exclusively marine because he had no E-grabs and was at a disadvantage when not using the smartgun (I can't hit ♥♥♥♥ with the sniper rifle anyway so I never used it). In my experience, players have found it ridiculously easy to cheese as either alien or predator so I can't take it seriously as a competitive game. And from my understanding, multiplayer support was so bad that it was dead even in 2010 anyway.
Verdict: AvP2010 is everything an AvP game should NOT be: a generic, easy to cheese, buggy, glitchy, hand-held, predictable, unbalanced, dime-a-dozen game that caters to this coddled new generation of players and designed for console players, both of which are demographics that need games dumbed down for them.
Don't waste your time or money on this garbage.