Geplaatst: 19 november
I sometimes find myself envying people who sit down to play an outstanding video game for the first time. It's like a Christmas morning: putting the toy back under the tree and tearing opening the box all over again will never quite replicate the excitement of seeing it for the first time. Terraria is this sort of game. Starting a new world with a new character still feels like an exciting adventure, but the experience of stepping into that bright two-dimensional world for the first time, and discovering piece-by-piece all that it has hidden, is worth the asking price all by itself. Subsequent playthroughs only add to the value, and how! And if it's on sale - it is, often - I can only advise you not to hesitate.
Terraria is a very versatile game. You can play for hours at a time, clocking up days' worth of play, and still have a 'to-do' list as long as a Bone Serpent. Alternatively, you can casually dip in and out when the mood suits you, building a little here, digging a little there, working on some great artifice a bit at a time. You can challenge gods and monsters with the finest weaponry crafted from the rarest metals, or simply make a treehouse for all your NPC friends with matching furniture sets and mood lighting. Become an arctic explorer! Go fishing! Drain the ocean into the dungeon! (I have actually done this, it was hard work but good fun.) Go to hell - literally! You can try to be bored, but it will take a lot of effort.
One of the advantages Terraria has over so many other games is the involvement of a dedicated development team. When updates come - and they may not come forever - they add great stores of content to the game, with new NPCs, items, mechanics, enemies and locations, not to mention all the tweaks and fixes which aim at keeping everything balanced, no small feat given that every change has to keep Terraria accessible to new players, whilst offering bigger and better challenges to existing players whose kingdoms span from ocean to ocean. This is all done remarkably well: the devs maintain a good community, and there is always the sense that the players are being listened to when new content arrives, without ever compromising the creative vision behind it. In an age of cowboy developers, corporate spin and micro-transactions on every street corner, Terraria is a welcome example of good practice in video games, and if I needed to buy it again, I would quite happily pay the full price - although, as I said, sales do happen.
Of course, nothing is perfect, and nothing is for everyone. When it comes to armour and weapons, and things forged out of fantastically rare ores, it can be very 'grindy' (if that's a word). Building anything of any real size takes time, as does the collection of large quantities of wood and stone and whatever else you may be using to put together your palace. Boss fights can take a lot of preparation, and the later-stage bosses can feel genuinely punishing when attempted repeatedly. As a rule, I find that Terraria is very good at compensating for these issues, (a quick trip to collect wood for house-building can turn into a hectic race through zombie-infested tundra, or an expedition to recover unknown loot from the bottom of some murky chasm,) but not everyone will want to give it their time. A mere two dimensions may be a deal-breaker for some, not to mention the rather old-school, pixel-y art style. But even if this sounds like you, I recommend giving it a try. For me, Terraria worked where Minecraft didn't, and I still feel that the former deserves some of the credit that is typically heaped upon the latter. So give it a go, walk around that forest for the first time, dig a little below the surface and see if the spirit of adventure takes you. If it does, keep digging - after one year and 262 hours of play, I still haven't stopped.