Mrowka Nov 8, 2013 @ 5:53pm
Possible Solution (?)
Can someody explain, why Steam can "adopt" AOEO? Many games did it.
"In August 2013, a since-deleted support article for Age of Empires Online announced that the Games for Windows – Live service would be discontinued on July 1, 2014.[5] This has yet to be confirmed by Microsoft but many media sources believe it is.[6][7] Since then, many game publishers have begun to remove GFWL from their games which used it, often replacing it with Steam." ~Wikipedia
I don't really see the necessity to permanently closing the game.. it's a great game, it has many players, and new players all the time.. Live is dying becouse it's a crap, but the game doesn't!
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Eothayne Nov 9, 2013 @ 4:45am 
Ultimately, Microsoft is killing the backend servers that support the game which is tied to their closing of the GFWL platform. Even though you load through Steam, you're still utilizing that backend infrastructure. I'm guessing that its no longer a profitable game. It is sad, I was a beta tester for Microsoft when this was in development and loved every minute of gaming, it's truly sad that this is coming to an end. I think there so much potential and there were definitely Civ's that I wanted to see (ie: Rome!).
Ļeroy jenkins Nov 9, 2013 @ 5:00am 
As long as they feel the need to controll the online end should be controlled by them rather then hosting your own games like the good old days they can shut down the system just due to them not making money. If things stayed to the good old days of who ever felt the need to host a game not needing there servers/bandwidth the game would keep going. MS and EA need to die for this BS system of "we can shut online down if we dont make money off it"
Erok21 Nov 10, 2013 @ 9:29am 
A lot of people have pointed out how much the monetization strategy killed this game's popularity. However, they've changed it so much since the beginning (i.e. price reductions, the ability to use in-game currency to buy DLC) but never made a big deal about the changes. I feel like someone could turn it into a profitable commodity by changing the PR strategy. Just because MS didn't feel like trying to sell the game doesn't mean the game itself isn't profitable.
Garmonbozia81 Nov 11, 2013 @ 11:35am 
Originally posted by Mrowka:
Can someody explain, why Steam can "adopt" AOEO? Many games did it.
"In August 2013, a since-deleted support article for Age of Empires Online announced that the Games for Windows – Live service would be discontinued on July 1, 2014.[5] This has yet to be confirmed by Microsoft but many media sources believe it is.[6][7] Since then, many game publishers have begun to remove GFWL from their games which used it, often replacing it with Steam." ~Wikipedia
I don't really see the necessity to permanently closing the game.. it's a great game, it has many players, and new players all the time.. Live is dying becouse it's a crap, but the game doesn't!

The process of removing a game from one platform and changing it so that it runs on Steam alone involves developers, which is something that AoEO does not have anymore. Hence, a move is not possible and has not been possible since production ended.
Erok21 Nov 13, 2013 @ 5:51am 
It is possible to assign new devs to the project. Once a new buyer has the source, any dev can work on it. It's not rocket science.
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