Publisert: 28. april
tl;dr -> Match 3 game that reminded me of my childhood playing with those lego-like voxels in elementary school. 11/10 nostalgia feels good.
I got this game gifted to me by a generous friend and was excited to play it because I enjoy match 3 games, especially any that try to do the genre in a novel way. I was very satisfied with my gameplay experience.
If you like the match 3 genre, score attacks, and playing on a 3D-plane, then you will enjoy this game.
The aesthetics are simple but nice - you are playing with different-colored blocks in a space theme. The music is nice and calming (drum & bass-like), however, there is only one track, so I quickly muted it and used my own. You can listen to the track on the store page video to know what you'll be listening to.
The controls are very simple - everything is done with the mouse. There is a brief tutorial popup when you start playing, however, I feel that a bit more information could have been provided. The learning curve is minimal to moderate depending on your experience with match 3 games and speed at searching/scanning.
Gameplay consists of you rotating a jumble of blocks around while adding a single block with every mouse click. Feedback will always be given on what color the block will be. Although it is a match 3 genre, you need to actually connect 4 blocks of the same color before they are eliminated. Chaining longer combos will give you a higher score multiplier. More importantly, larger combo chains will give you more time - the blocks move closer and closer to the screen (your time limit). Every time you clear blocks, the jumble will move back a distance depending on how big your combo was. As the jumble comes closer, the edges will turn red to signal that you are about to lose; the music will also stop and the blocks will start shaking.
An interesting element is how ONLY same colored blocks will be eliminated when you match a minimum of 4 blocks. I initially thought that any pieces that were separated from the main body would also be destroyed - they actually stay floating in space. This is a cool concept because it allows you to try creative ways to achieve larger combos. When you eliminate a color, you will not spawn it until the next level.
There are a variety of game modes to play: classic, survival, meditation, and rush. Classic mode is your typical match 4 setup - powerups charge depending on the length of your combo. The three powerups include a score multiplier, slowing down time (jumble moves toward screen slower), and a mass reducer (I believe this allows the pieces to exceed past the screen, which would normally cause you to lose). Survival mode periodically adds more blocks to your jumble. Meditation mode is a more relaxed experience and a good way to just play around. Rush mode constantly subtracts from your total score, forcing you to act quickly.
Overall, the game is a great title in the match 3 genre, and anyone interested in score attacking and being challenged should give this a try.
DJSF @DJSF's Rogue Reviews