Lume > General Discussions > Topic Details
The Big Dawg Jan 19, 2013 @ 10:51pm
This was a waste of seven dollars.
Seriously, it took me all of 45 minutes to play it, and that time includes a half-hour poop break when I left the game running.

Honestly, this was a Flash demo, and I feel scammed.
Showing 1-15 of 34 comments
< >
Rygir Jan 20, 2013 @ 6:40am 
I'm not sure what I payed for this but it was too much indeed. It's just a demo!

Still, I do want to see more of this since it's very pretty but it needs higher resolutions and touchscreen support. But I think they should offer extra content for those who bought Lume already since it's a very thin game.

I played it for an hour, including leaving it running as I carried my laptop from to room (including the loo, I guess this game encourages toilet breaks unconscioously?), finished it and played the ending sequence a couple of times.
The Big Dawg Jan 20, 2013 @ 11:23am 
Unless they plan to give anyone who purchased this the other parts for free when they do come out, then yes, I want my money back. As long as the completed project is at least five parts I think I can accept the seven dollar price tag.
KFORCE-K4 Jan 20, 2013 @ 5:35pm 
You should buy Thirty Flights of Loving then.

Now THATS 5 bucks worth spent!
The Big Dawg Jan 20, 2013 @ 6:09pm 
Originally posted by KFORCE-K4:
You should buy Thirty Flights of Loving then.

Now THATS 5 bucks worth spent!

Don't know if sarcasm. I actually did get it when it was the Daily Deal, I figured it couldn't be any worse than Dinner Date at 2.50 USD (I still want my money back for that, that simply was not a game, your actions changed nothing).
Avarisclari[LinuxGamersGroup] Jan 24, 2013 @ 8:07am 
Come on folks, they most likely need the money to pay off any incurred debts from the making of the game (Cardboard isn't cheap everywhere). Mayhap when they finish paying everything off the price will drop. You try making a game sometime. I've been working on one for 4 years now and have nothing to show yet cuz of the complexity. (And I'm an amateur.)
Age Jan 31, 2013 @ 7:28am 
Live and learn. Though, if you can't see Dinner Date for what it is then I'm surprised you would have bought it.
SandvichBAWWW Feb 4, 2013 @ 11:59am 
Yeah, Lume is way too short, and to this day there is still no new chapter or anything...
Still, charming graphics, if nothing else
The Big Dawg Feb 4, 2013 @ 12:04pm 
Originally posted by Age:
Live and learn. Though, if you can't see Dinner Date for what it is then I'm surprised you would have bought it.

Thing is, I didn't know what I was getting into, in that nothing you do changes anything. They should have just released that as a short video, as compared to a game.
Sar Feb 15, 2013 @ 3:18pm 
Agreed, even in the sale at £2 it felt a bit of a rip off. Lovely graphical style, but it wasn't anything more than would be seen in many a free flash game on the web for nothing.
Zhuinden Feb 15, 2013 @ 4:57pm 
Ouch, I was hoping to see something reminiscent of Professor Clayton's adventures, but this game has AVOID written all over it.
-- ExotixisT -- Feb 19, 2013 @ 2:25pm 
I came here for an answer as to why there is suspiciously no demo available: because it is a demo! Thanks for the warnings.
Kaze Feb 24, 2013 @ 4:39pm 
Originally posted by SandvichBAWWW:
Yeah, Lume is way too short, and to this day there is still no new chapter or anything...
Still, charming graphics, if nothing else

I agree with this completely. A developer needs to realize the amount of content in a game needs to match its price tag - nobody is going to experience a tenth of the work you put into nice graphics (though it would be nice) and what they're doing in the game needs to last them if it's $7.

I don't deny they worked very hard on this game, I love the graphical style, but it is still barely worth $5 for its length. Unless we will get the other chapters for free or a discount, I don't see the worth.

I also didn't like some of the puzzles enough to replay the game. Half of them were "Look in this book and read between the lines" puzzles instead of interactive puzzles and that just seems lazy.
droggelpod Feb 24, 2013 @ 6:00pm 
Similar experience here .,.
I'll start with the positive:
the graphics and animation are really nice and obviously made with a lot of time consuming manual work and love. They bring a cute fresh perspective on game world design.
Sad thing: that was already all there is to this (they call it) game. The rest is too-easy-puzzles spiced up with a dash of story-stops-before-it-starts. That's right, the moment you think the tutorial level is over and the game will now start, the whole game is already over instead -.-
leaving you thinking "what the hell?", "oh no they di'nt", "seriously?" and "oh common!".
Unless the next part is included I pretty much think of it as a rip off. They should have published it as demo and e.g. at the end give the option to pre-order the next part. The way they did it they only generated disappointed customers en masse. Don't know about you, but I sure as hell am staying away from the sequel and any other releases "State of Play" are planning. Blacklisted until user game reviews reflect they changed their attitude and release full games. Maybe they would be better off making animated interactive short movies instead, at least it would be advertised correctly then, to call it a game is really a bit rich.
In conclusion: if you're only interested about the make up of game worlds, then don't miss this, otherwise do not buy and consider something else.
Lee Mar 24, 2013 @ 2:20am 
How this game even made it onto Steam I'll never know.
KhouRiAS Mar 25, 2013 @ 12:57am 
it looks nice, but the interface is clunky. the puzzles aren't bad but some are quite tedious.

in terms of locations... yeah, the house is all that there really is and its just the outside, the inside, and some isolated rooms. it's a nice visual tour but even that doesn't last for more than 10 minutes.
Showing 1-15 of 34 comments
< >
Per page: 15 30 50