ORION: Prelude

ORION: Prelude

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cool dad Sep 30, 2012 @ 2:08am
Don't buy this piece of♥♥♥♥♥♥
This game is awful, a better use would be using the UDK to wipe a hobo's♥♥♥♥♥ Nobody plays this, no 32-Bit OS Support,♥♥♥♥♥♥models,♥♥♥♥♥♥textures, massive lag and it crashes everytime.
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Showing 1-8 of 8 comments
raupi Sep 30, 2012 @ 3:06am 
The community is small, but every time i try, i can find a game. Full 32 bit support has been added with the last Title Update. Other things are being worked on.
skin2yard Sep 30, 2012 @ 3:38am 
lag comes from high ping, as in any game
there is 32 bit support
the game is 6,99E

cool dad Sep 30, 2012 @ 4:50pm 
Yeah, they should had added that before releasing it, i can only find 2 servers, they are always 3/5 and 5/5 and when i join theres nobody. You guys should see IGN's review. Also, this should be a free mod, not a game.
raupi Oct 1, 2012 @ 7:36am 
The developers are looking into the server issue. Most of the official dedicated servers are not displaying on the list right now. Games hosted by users work, provided they forward the necessary ports [7777-7779 & 27015].
I've read quite a few reviews, but they were mostly created at release. The game has changed a bit since then and will continue to do so.
If you want a free mod, go make it yourself. A SDK for this game is planned to be released in the future, but you are also free to create a completely new game on your own without any reimbursement for your efforts ;)
cool dad Oct 1, 2012 @ 10:22am 
I don't wanna create a game, i wanna play games. You need to do alot of stuff to make this game barely playable. They should had tested that before releasing it.
korefuji Oct 2, 2012 @ 3:49am 
the game has problems sure, but please stop exaggerating or recycling resolved issues like no 32bit support etc. The reviews were fair though, and a fair reflection of the game on its release, since then the developers have been working VERY hard to fix everything, and are doing so.
cool dad Oct 2, 2012 @ 7:50pm 
Well, i was really annoyed when i bought it because i was using 32-Bit, i saw it online (not on steam) and the page didn't had "Doesn't supports 32-Bit" and when i saw the trailer, i think it was a pretty good game that i expected from the game pack (i bought it with the Indie Bundle thing) then i saw that and i didn't played it till today so i didn't knew. Anyways why would you need more than 4 GBS Ram on that piece of♥♥♥♥♥♥♥
raupi Oct 3, 2012 @ 3:20am 
Okay, history lesson:
Shortly before the summer sale indie bundle was released, the steam store front page was updated with the 32 bit warning. (No offence, but in the future you should do a little more research than watching one video about a game, especially if the video was created by the people who want to sell the game to you.)

The problem is not that you need more than 3 GB of Ram to play Dino Beatdown. The game is running as a 32 bit application no matter what. However 64 bit systems can allocate more than 2GB to a single application.

The old map design could lead to more memory usage than 32 bit systems allowed. Avid players could find a work around for this within a minute if they cared to look it up on the SPUF. The workarounds for Win XP and Win 7/Vista were a bit annoying to implement and not meant for permanent use, but just turning down the video settings reportedly had the same effect.

Edit: Just a reminder: This issue has been resolved with Title Update 001 on September 4th.
Last edited by raupi; Oct 3, 2012 @ 7:10am
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Date Posted: Sep 30, 2012 @ 2:08am
Posts: 8