ORION: Prelude

ORION: Prelude

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Visor Back in
I want the Visor to be added back in. I used it alot and i feel unfomfortable without it for the uses it had. Ace wants it back 2. And i know peopel didnt use it much, but that wasnt much of a reason to remove it
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raupi 2013 年 9 月 26 日 下午 2:06 
Out of curiosity: What are you using that view-blocking device for?

It started out as a handy device to find all lost wave dinosaurs, which happened frequently in Dino Beatdown. With later updates dinosaurs rarely got lost anymore and today the red triangle over the last five wave dinosaurs help us if a dino goes missing.

The HUD Awareness overlay since became only available in easier difficulties and was disabled for normal+. When the entire HUD was reworked, it became so dense that one could hardly see through it, especially around the center of the screen.

Now I'm really curious to learn what you miss about it, as I have recommended removing it.
Scanova the Carnotaurus 2013 年 9 月 26 日 下午 2:52 
引用自 raupi
Out of curiosity: What are you using that view-blocking device for?

It started out as a handy device to find all lost wave dinosaurs, which happened frequently in Dino Beatdown. With later updates dinosaurs rarely got lost anymore and today the red triangle over the last five wave dinosaurs help us if a dino goes missing.

The HUD Awareness overlay since became only available in easier difficulties and was disabled for normal+. When the entire HUD was reworked, it became so dense that one could hardly see through it, especially around the center of the screen.

Now I'm really curious to learn what you miss about it, as I have recommended removing it.

I use it to tell distance from players. I used it ALOT. Gave me some closer
Iceman 2013 年 9 月 26 日 下午 5:41 
Yeah, that REALLY needs to be back in. When a player is downed, I'd like to know how far they are away so I don't waste my time chasing some guy 1000 yards away; I can stay close to someone in case i get downed and they can revive me, and a variety of other things that player distance is useful for. Also, if you know where your men are, you will be able to fight more effectively as a unit (if you don't understand that, don't worry)
Spiral should just put that back in and let those who want to use it use it.
raupi 2013 年 9 月 27 日 上午 2:45 
You guys are thinking in a box. Instead of asking for that crudge to return, why not think of a better way to get the distance?

Since Spiral added the distance meter for the power generator, people have suggested adding it for fallen teammates as well. Sounds like a great idea for me. I would not want to see this for every teammate all the time, though. Maybe it should show if the distance is bigger than x meter. How do you think about that?
Iceman 2013 年 9 月 27 日 上午 5:17 
First of all, I disagree with that statement absolutely. That's an opinion that is simply untrue. Second, I agree and disagree with your idea. I didn't really like the obscuring view of the visor, but I want the ability to know how far my teammates are whether they're fallen or not - it's best for me to know that information. This info should be an option to be added to the menu - "player distance info off"; "for downed teammates only", or "on.", being the three options. That way, everyone can adjust it how they see fit.
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張貼日期: 2013 年 9 月 25 日 下午 4:53
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