게시 일시: 2015년 5월 18일
General Description & Review of AVA
AVA or Alliance of Valiant Arms was a Tactical First-Person-Shooter created under the Unreal Engine 3 by RedDuck Studio and published under ijji, which up until 2012 or so, was acquired by Aeria Games. I will be reviewing the game under the position that Aeria Games currently holds the license with Red Duck Inc. Something to note on this review is that I do like this game.
A story of the European Union (EU) and the Neo Russian Federation (NRF); the NRF are pursuing to reunite the commonwealth of the independent states after Vladimir Mashkov, a conservative ultranationalist becomes the president of Russia. On Dec. 30th, the national founding day of the Soviet Union, the NRF start gaining territory. The EU treats this as a means of Capitalism, and before everyone knows it, the NRF militarizes and tries to take over the entire eastern hemisphere under the European Union's noses. US + EU vs Russia basically.
Graphics & Aesthetics
Since it's 2015, AVA's Graphics could definitely use an overhaul. Some personal things I'd like to nitpick especially is the User Interface scaling. The text is very readable, but it's also very "up-in-your-face". There are many options to choose from, and if you mouse-over the options, they give you a visual cue over what changes. Very handy for those unaware on what Ambient Occlusion or Depth of Field may mean. The game does support up to 1080p resolution of gameplay, as well as offer an adequate amount of graphical changes to help with performance when necessary. Minor note to mention is that this game supports NVIDIA-based Graphics Cards
, but does not affect the game too much.
Regardless of that matter, Aesthetics still do fit within the realm of the world. Though the art features some cartoonish stylistic design, it makes it very simple to be immersed into the game. To put things into perspective, this game will not look as beautiful as other games because of the engine's physical capabilities, but because the design was not focused on the realism behind certain objects, it's amusing to see that some assets still look decent after some years.
I'm honestly not sure over what to say over this, other than what has already been said a number of times. You have three distinct classes, the Sniper, Pointman, and the Soldier. These three classes have restrictions over which guns you are allowed to use, but you are still very much allowed to pick up weapons from a different class. There are also a number of different modes to choose from. Aside from TDM, DM, S&D, and Elimination, There is Escort, Scenario, MEGA, and Rush (E-Boat).
Most of these extra modes that I've listed are not as often played as the usual modes, but something to put a huge notice on is that Most players choose to play A.I-based modes
. where some players even choose to play by themselves with A.I. I among those players also choose to do this, as this is a means of "getting warmed up", but also because it's easier to get rewards. I also highly recommend staying in the beginner servers until you're Staff Sgt; Apparently high-ranking players still treat new players like scrubs or hackers
, so be aware.
This game does offer customization, but do not expect Blacklight Retribution level of customization. A lot of the attribute improvements are pretty negligible and do not affect your gun that much. A personal tip to take is that the sights on them, iron or not, are pretty useless.
Hip-firing or crouch-firing is the way to go, unless you can handle a metric #$@!ton of recoil, on which that case have fun screwing everyone over with that SA58 Para.
There's just no other way of saying this, but weapon balance in this game was attempted, but it needs to be relooked at.
Other than that, if you do plan on playing this game, consider the game to be a grindfest if you are playing with other players, which leads me to talking about this game's business model.
As of the patch content in May 2015, you are now able to purchase permanent weapons through your normal earning currency.
To start things off, there are four different types of currency in Alliance of Valiant Arms. (six if you want to get technical) In the following, there are Euros, Aeria Points, Blue Tickets, and Red Tickets. Prior to May 2015, the only means you can get permanent weapons were through Aeria Points, Blue Tickets, and Red Tickets.
As you can expect, Aeria Points are the virtual currency you convert from spending real money. Aeria Games allows you to recieve permanent weapons from spending money in the game, and only start to give you permanent weapons after spending an upward of $90 or more through their tiered spender
monetization policy. The more you spend, the higher the rewards.
Red Tickets are a coupon system from Aeria Points. With Aeria Points, you can choose to purchase temporary reskinned weapons, armor, or you can choose to open up capsules. The more red tickets you have, the more permanent exclusive or rare weapons you can have compared with Blue Tickets.
Blue Tickets are obtained through Euros. Blue Tickets are essentially a coupon system that allow you to get permanent reskinned weapons, and the main way to get Blue Tickets were to purchase them for Euros. With said blue tickets however, there is a limited amount of weapons to choose from in each class and often times were actually objectively worse than the temporary Euro counterpart or the Red Ticket weapons.
Euros are pretty much as close as "nothing" as you could have gotten back then. Before the patch, Euros would purely be used to purchase blue tickets, or to maintain your weapon's durability. You could purchase temporary weapons, but price-to-"play" ratio for it was pretty ridiculous. To put things into perspective, even a week of playing with bots by yourself nearly nonstop with that said weapon would not compensate for the amount of euros necessary to try another weapon.
Rank was a big deal in the Euros as well, so it really deterred people from playing the game. That being said, Euros can officially allow players purchase these weapons permanently, The rank requirement to purchase these weapons have also liquidated to level 1, or the duckling rank. Prices of these permanent weapons range from 15K ~ 70K Euros varying from class.
So, as you have been reading, I keep on referencing the "Patch of May 2015", or something similar. I am doing this to show the ridiculousness behind the business model. This basically meant that the only people willingly enough to play the game would be players that are putting about hundred dollars a month for the sake of reskins. I'm not one to judge, being a CS:GO player, but the difference is that people still have an adequate chance to mount over the face of adversity with balanced weapons. I guess after three years they finally figured that they needed to deal with the Free-To-Players
somehow, or else the concurrent population would just be filled with elites with shiny skins. Moving forward however, they have stated that they are putting more weapons out to purchase in euros in the upcoming update, so that is something to look forward to.
I generally didn't enjoy this game back then, there was something about it that I didn't enjoy, other than being an absolute scrub at it. Now that I'm playing it again, it's somewhat enjoyable, but it still gets boring quickly. I will continue to monitor this game purely for its business models, but overall, it's pretty meh...