Upplagd: 25 maj
Amalur is a brilliant game to get lost in. I found myself wandering the world embracing all the unique landscapes of regions in Amalur. The aesthetic and colour to the game is magnificent, and I always found myself appreciating the variety of regional areas the game had to offer. Each has it's own lore, story, quests and tales, beautifully dictated by the lorestones scattered about the world.
Lorestones are superb, and I found the voice acting brilliant for specifically the lorestones. Although it lacks in dialouge and it is apparent that many voice actors were reused for several character, which I understand due to the vast world Amalur has to offer. There's hundreds of unique NPC's with unique dialogue to keep you interested, and Amalur never lacks in conversation with NPCs from region to region.
Each region is unique, but I feel like I need to elaborate on this more. Every place you go to has it's own unique story and urban legends, many containing quests pertaining to these. Some of my favourites and ones to look out for are Canneroc (a spider infested town, with a strange woman at cause) and The Red Marches (a strange cult has swooped in and slaughtered an entire town, why.) These are just two instances of what makes Amalur a great game and examples of the hours of content you can obtain from it.
Another thing is that the lore is huge, and you have to earn it. Lorestones are the main source of knowlege throughout Amalur, although their are quite a few books located throughout the world containing information also. But Lorestones are convenient and a nice addition as you don't need to read an in-game book and pause for a few minutes to learn something new about Amalur. You also get a small bonus for completing a 'set' of lorestones, which encourages you to learn the full story.
Then there's the combat. The combat in Amalur is so fast-paced and exciting, with so many combos. I love it. I played as primarily a warrior on my PC playthrough, but I remember how satisfying been a mage was in this game, which is what a lot of games tend to miss out on. Also, stealth didn't feel that overpowered for once, as, while you could one shot normal creatures, been undetected the entire time was hard to pull off.
Amalur is not without it's flaws though, as their are many bugs in the game. Especially quest bugs, such as dungeons respawning as soon as a quest is finished...while still in the dungeon. This can potentially break certain quests or bring characters you've just completed a quest for to their untimely demise. Another bug I ran into during my PC playthrough is that audio would cut out during Reckoning mode, and stay that way occasionally. Only a restart seemed to solve this problem.
Another problem is that the main quest is pretty drab, The main quest has it's high points, but the entire premise is cliche (you're the only one that can save the world, you're the only one who can control their own fate, save us all!) But, I found the characters quite likeable, but I felt like they could of been fleshed out a little more. Amalur kind of feels like an MMO with the tons of quests but very little fleshing out of characters. It feels as though everyone is insignificant to you, which I guess they technically are if you think of the main quest plot.
What amazes me about Amalur the most though is how it can appeal to all sorts of players. When I originally played the game on XBOX all I cared about was the combat and the boss-fights and all the unique weapons and armors in the game. But when on my PC playthrough I took the time to learn about the story of each region, and the overall lore of the world. This made me appreciate the game a lot more, but made me realize that Amalur can appeal to both the casual and hardcore loremaster players that are attracted to modern RPGs.
Amalur somehow makes a blend of fluid combat, an expansive world and interesting lore to appeal to the adventures, fighters, and scholars in each of us. And it's fantastic.