I had been looking forward to playing Kingdoms of Amalur: Reckoning for quite some time. The action-RPG style was very appealing as most combat in this genre is point-and-click clunkiness.
To my initially great pleasure, the combat was just as I expected, similar to Darksiders but as I played further, I found it to be very boring and repetitive. The same attack sequences, the same types of enemies, the same thing... over and over. So while the combat was good to start, it failed to hold my interest in the long run... even after unlocking the full tree.
The stories (main and side) of KoA are extremely bland. Only towards the very end did the main story line get somewhat interesting then it felt completely rushed and overlooked in the interest of ending the story. If you play RPGs for a deep story, you will not find it here.
I was very disappointed to find a level cap of 40. If you most of the side quests, you will hit this well before the end-game. Sure you can respec any try a different playstyle or character build but in the end, you will still be maxed at 40 which truly only allows for one specialization.
The amazing choice/consequence of alternative games was non-existent in KoA. You have dialogue options but none that really affect the story or outcome... so while the game says you decide your fate, this is hardly the case.
Graphically, the game looked decent. Some of the textures (especially grass) looked awful but it ran very smoothly. Music was good and very fitting.
The crafting aspect allows you to create any kind of weapon/amor you want. This is a pretty nice feature as it does allow you to customize gear according to your playstyle.
On the plus side, the DLC (Teeth of Naros and Dead Kel) were both excellent. They are fully developed and not quick to complete. Both were definitely worth the extra money.
Overall, I was disappointed with KoA. The repetitive nature and linear choice/story made for a bland experience. My rating is 6.5/10.