Kingdoms of Amalur: Reckoning is a action rpg with some slight problems. In general the user controls are good and feel intuitive, the quest tracker is undertsandable and guides you to the wanted place with high accuracy, for some this might not be the most wanted quality but for game as large as KoA:R quest tracker is mandatory. Combat systems are explained clearly and as games greatest asset, you can build your character pretty freely to suit your personal tastes.
Even with the good and working character building, the game has some major flaws. The problems start at midgame and continue from there. The problem at least for me lies at both game content and at actual combat system. As for game content the problem is mainly about:
- Mediocerly written plot and character interactions, you will not care about the dialogue after a while and certanly you will not be able to remember the names of the NPC:s in the game, at least I didn't.
- Encounters are about all identical, you will not give much of a thought for the cave/mountain/primire troll which you encounter for the 50th time in single playthrough same with about every encounter in the game, after about level 7 you have necountered 90% of the games enemy types and rest of the game rotates those.
For comabt system the major problems are:
- Severly broken combat, it is far too easy. You don't often get any feeling from the combat, as above you will be fighting the same troll with 80% same skills and animations.
-Too effective potions: 1) potions take next to zero inventory space 2) at second highest ~level 28 the startter potion heals for 70% and you can spam them at insane ratio (one about per 5 seconds) 3) the aftermentoined potion at that any level after 5th has effective cost on null.
-Unscaling abilities the abilites at start feel too broken but after level 20 you will do 10x the damage with your auto attack and all reasonalbe abilites seem passive or active percentual buffs to damage.
-Too effective bloking with warrior destinies you at endgame became able to block anything in the game makeing the comabt bit cheesy since you just plot the block up and laugh since not even the troll is able to penetrate your defences.
-----OBNOXIOUS COMABT: The comabt is sometimes a bloody chore, when you are fighting the same enemies with just 10 x the normal hp you get slightly agitated, and usually the dificulty come from annoyance and not from difficult fight, in the entire game i encountered a single fight which was actually hard.
In overall the game is fine purchace from sale. At full price it's slightly at the expencive if compring the complexity of the content to the price tag, but at decent sale, do buy the game. It has fluid mechaning built around staggering your enemies to death and it's fun and easy to get into. At the endgame developers could have made more unque content to make the game more enjoyable, but regardless it's not the worst purchese you could make.