게시 일시: 2015년 5월 21일
Very close to true open-world with rewards for exploring
TONS of quests and sidequests including multiple faction lines
Visually pleasing Fable-like graphics
Combo chain attacks
Crafting system for equipment and potions
Usual thief/mage/warrior options as well as some minor encouragement to try duel-specing
Interesting NPCs with really fantastic voice acting
Really fun story
Not very well balanced
Buggy: some repeating crashes, quest marker glitches, etc.
Download the widescreen fixer if you want to save yourself from getting dizzy
Overabundance of quests+respawning mobs+in-game mechanic to increase xp+not great scaling system = you can easily overlevel yourself
Stuff that feels unfinished: quest items that get perma-stuck in inventory, can't craft accessories, etc.
Equipment crafting system at higher levels requires a lot of luck (read: quicksave/reloading) but even at highest levels can't beat found/bought equipment in all cases
If you want a game that will absorb you for a good number of hours as you run around talking to a million people, navigate massive towns, do crazy numbers of sidequests, and get immersed in a fantasy world that's a little less Tolkien and a little more Fae, you'll enjoy this game.
However, those who care more about mechanics will have complaints. It's very easy to get overleveled, which can make all those many quests feel a bit like dull repetition. I discovered that I'd missed a whole faction quest at low level because I didn't realize I was allowed in an area, but because scaling maxes based on area, I spent the whole time OHKOing everything and then didn't even make enough money to offset my equipment repairs.
Speaking of equipment:
So, you can craft equipment out of pieces you buy or salvage by breaking down other equipment. Salvage works on a somewhat random system that can require dozens of reloads to get what you want. At high blacksmith skill, you can work an enchanted gem into an item so that, when you salvage it, you MIGHT get a crafting piece with the stats of the gem (or a little better).
However, you can find and buy equipment with gem "sockets" which allow you to freely (at a small cost until you max gem-crafting skill) swap gems into and out of that equipment. And those pieces can also have inherent bonuses of their own. There's also a top-tier rank of gems that only fit into a slot that can only exist on a chestpiece, that can't be crafted into a homemade armor.
So, you could spend a ridiculous amount of time crafting items, reloading until you salvage what you need, and then crafting your masterpiece equipment, but it would only get you close - not all the way - to the best armor you could find just by getting a lucky loot from a kill. And the "unique" and "armor set" items can't be salvaged and don't have gem sockets, so while the gimmick of the set bonus might be nice in early game, by halfway through the game such items are just money that's taking up inventory space.
I have a LOT of little complaints, which by themselves don't seem like much but added together feel clunky:
- The lockpicking minigame has only a few preset unlock positions, but the "wiggle" time on a wrong position is so low that you still need to stock up on a million lockpicks to play a broken minigame
- Repeatable sidequests ("Tasks") can't be turned off, so the quests markers will always show, the items will sit in your inventory, and they'll take up space in your quest log (and I've run into bugs that seem to trigger on having too many quests currently open)
- You can't change the game resolution unless a character isn't loaded and you're at the main menu. This is never explained anywhere and drove me crazy.
- The game is ridiculously dizzy with the spinning camera in close-up. If you get this game, check the game guide with information on downloading the free widescreen fix utility because otherwise you won't survive.
- Walking back through entire dungeons because there's no shortcut back to the entrance, or, worse, when there's an exit into an outdoor space for the boss fight but for some reason you can't fast-travel from it.
THE BOTTOM LINE
I could go on for a while about the issues I have with this game. I think that if EA took the time to release a patch or two, this could be a really great game. However, when I hit post, I'm going to go back to playing (and finishing) this game, so overall, I recommend.