Posté le : 23 janvier
The game goes out of its way to give a bad first impression --
if your graphics card is half decent/recent, the game will get confused and think you can only do ridiculously low resolutions. So you fix that by installing some stuff.
Next, the sound is ridiculously quiet. So you fix that by installing some stuff.
Then, the game drops you into a scene with no background or context, which is bad in itself, and the visuals are really pathetic at that point (I think it's because there are many yellow cabs in that scene, and cars are the single most ♥♥♥♥♥-looking things in the game) -- which is misleading, as all in all, the graphics aren't great, but serviceable and quite acceptable for a game of that vintage. Oh yeah, and you can't pick your character, so you're stuck with one who looks like a dork (all of the time) and acts like an ♥♥♥ (half of the time).
So, the first big challenge then is to make it past the first 30 minutes. After that, it's good fun for a good while. An open world and Awesome Powers(TM) go a long way, and the game is good fun for a good while. Eventually though, the missions get a bit repetitive, and starting about 2/3 into the game, it's usually not the missions that are the problem -- getting to the mission is (travel basically implied the choice of not using powers, in which case you'd get swarmed by zombies, ragdolled by soldiers using rockets and artillery on the zombies, and it would generally take forever, or you'd use your movement powers to speed things up, in which case you'd probably get detected, and take just as long trying to shake off those pesky strike teams. It sounds like a good, "realistic" idea in theory, but in practice, it was nothing more than a nuisance).
That said, it's not a bad game if you can get it really cheap, but one that overstayed its welcome a bit and would have benefitted from having 1/4 - 1/3 of its playtime cut. (Or, as the more expensive option, have that additional playtime be made more varied and interesting -- something that largely succeeded in Prototype 2.)
Pet peeve: The protogonist doesn't have that many voiced lines; he (as well as his sister) has a unisex name, depending on whom you consume you may run around as a woman anyway, and pretty much everybody else calls him "it" anyway (on the grounds that he's an evil infected commie mutant), so their dialogue wouldn't even change. At that point, they might as well have vastly improved the game by giving you a choice of character, at the cost of adding character creation, and a few dozen voiced lines for the protogonist (much more easily so than in P2, for a start, which has more story, and more dialogue -- even so, Saints Row IV, which rips off Prototype mightily, runs circles around both installments in that regard, just like SR3 ran circles around GTA).
SO, DO I NEED TO PLAY THIS FIRST IF I WANT TO PLAY [PROTOTYPE2]?
You know, I can't say with certainty. While P1 is summarized at the beginning of P2 (incompletely, and colored by the agenda of those doing the summary), you'll need P1 for the full story -- while P2 has a new protoganist, it continues the same story in the same setting, and certain key characters of P1 return. As P1 feels like it has a simpler, slightly less engaging story than P2, with less "story per hour", it's hard to say whether it'll be worth it when you really just want to play P2 and are only playing P1 for the additional background. That said, if the P1/P2 package deal is cheap once again (making P1 £2 or so) and you actually have the time for both, give it a shot -- if you really hate P1 two hours in, you can still fast forward to P2.
Qualified recommendation for the B- list P1 (decide whether you can stomach the somewhat retro look), recommendation for the A list P2 (whose only faults are that you have no choice of protagonist, and that it plays a somewhat cliched evil-corporations-and-uncaring-government plot straight, if rather better than P1 did).