Silo 2 > General Discussions > Topic Details
Patrick Griffiths Aug 7, 2013 @ 8:46am
Why so much ignorance and hatred towards this program?
Personally I prefer this interface and workflow to that of Blender... I am a Maya user and I own Maya 2012, I also own and use Zbrush.

I suppose if you're only learning and want the student version of such applications to be hired into a big company that will provide such high cost softwares then it would be fine for some of those comments of "just get 3ds max or maya student version" and for those of you indie developers and hobbyists applications like this are going to be a blessing in disguise.

Not only is this cheaper than the $3,500 price tage on Maya or 3DS Max, but if you do get those softwares under the student version you're not able to use them commercially and those of you who do not care then I feel sorry for you... For those only looking to create personal mods forgames and such I guess that would be fine to do as well.

If you're on a tight budget but want professional software then things like Silo would be ideal but before many of you start screaming and throwing your rattles out your pram... Here is something that I want to say! - There are some GREAT free alternatives, such as Wings3D and Blender, but that being said, some people just can't get on with blender very well and I personally believe that Silo2 is more intuitive within its workflow and interface. It's easier to grasp and doesn't boggle you down with a million features, however Blender would be an ideal application for those who are wanting to get intot he industry without spending any money, but like I have said if you cannot get on with it very well someting like Silo for just creating models and uv maps for your mesh's then I would suggest you try the Demo of SIlo2 as it is more efficient, but don't pay attention to those hating because this cannot rig or animate your models as it's not intended to anyhow. Along with Blender there is the aforementioned Wings3D which I started out with way back before I started learning maya officially. The reason for that was I began freelancing to make money to pay my way through training and such. Well that was a great application and it's getting even beeter but much like Silo it soley concentrates on teh modeling and uving aspect of model creation... It's great for what it is, and it's free but it's not as good as Silo2.

Now that I have that out of the way, nobody can say that I'm being "stubborn" as someone here on the forums put it.

If you are not in the industry but would like to begin learning to create game or production ready models and have the ability to freelance and make money off of your work (outside of Blender) this is probably your best bet, providing you can grasp the interface and really easy workflow! - Don't listen to other people, including myself... Try them all before making a solid decision and you will likely see where I am coming from with some of the software(s) mentioned here.

The sculpting tools are good but they have nothing on Zbrush, but at the same time Blender has sculpting tools but they also suck compared to Zbrush and the're still in development. Although you can always create your base mesh within something like Silo, Wings3D or Blender and then use a software such as Sculptris for the sculpting, but be ready to have some serious patience if you're trying to sculpt hard surface materials


Let me lay this out like this,,, In most cases there will be multiple people working on things, one would create the mesh, one would texture it, one would rig and or animate the mesh. Sometimes us indie developers do not have this luxury and find ourselves having to take up more than one of those jobs, often enough we will use multiple softwares within our workflows. I believe that Silo2 is a healthy addition to anyone's workflow.


If you do not plan on going to university for this type of thing and want to make it your carreer here is the least cost effective route for creating your models and having them look amazing without spending your entire savings. (of course excluding the free alternatives which are perfectly viable options)

Silo2 > 3D Coat > (Whichever image editor you prefer, for painting textures)

now you could just as easily use something like Sculptris for what you would use 3D Coat for but it's VERY limited and 3D Coat is the cheapest alternative to creating really nice character sculpts and efficient topology outside of getting ZBrush.

I hope that this has helped a few people explore for themselves and make a healthy and open minded decision based on their needs and this is not simply me trying to help sell this application but make everyone aware of the possible free options whilst attempting to explain why this is worth buying. I think it's a great start to the 3d modeling side of the industry. Try it for yourself and go over the official tutorials on the website, they will show you how easy the application is to use!



Kind Regards
Patrick Griffiths
Showing 1-15 of 27 comments
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Patrick Griffiths Aug 7, 2013 @ 8:46am 
Let the trolling commense? XD (I just know it's coming =\)
Last edited by Patrick Griffiths; Aug 7, 2013 @ 8:47am
morgou.herzwerk Aug 7, 2013 @ 2:54pm 
Nah, I actually really liked the little program. I never completely agreed with the hate, but I mostly understood it all. From my understanding some people are just so feverishly hate Blender's UI even after the new update, myself being one. GNU open source programs have never been known for being the pinnacle of usability and intuitiveness, as they're at the mercy of good conscious contributors just 'tacking yet another button on'. :P

My gripes really are that the cost doesn't really offset what you get versus the (even free) competitors, and that nobody seems to be really supporting the program, not even Nevercenter! They were in talks about adding .fbx support and a host of these other good plugins and functions, which would have been fantastic had they gotten around to it. I don't think they did at least anyways.

It has all the ability to be a great program, unfortunately nobody is willing to take it to that next level, which is a damn shame.
Patrick Griffiths Aug 7, 2013 @ 3:02pm 
Originally posted by morgou.herzwerk:
Nah, I actually really liked the little program. I never completely agreed with the hate, but I mostly understood it all. From my understanding some people are just so feverishly hate Blender's UI even after the new update, myself being one. GNU open source programs have never been known for being the pinnacle of usability and intuitiveness, as they're at the mercy of good conscious contributors just 'tacking yet another button on'. :P

My gripes really are that the cost doesn't really offset what you get versus the (even free) competitors, and that nobody seems to be really supporting the program, not even Nevercenter! They were in talks about adding .fbx support and a host of these other good plugins and functions, which would have been fantastic had they gotten around to it. I don't think they did at least anyways.

It has all the ability to be a great program, unfortunately nobody is willing to take it to that next level, which is a damn shame.

I have to agree that it's a shame the continous updates are not there, but the state that it's in right now is pretty stable... Very usable and honestly FBX files are to transfer more than geometry detail (usually) but this software only allows the creation of Models and UV's so that FBX isn't truly required as .OBJ is like the standard for simple geometry files... So in that respect it's not that its losing out a great deal for not having that, although I suppose it would be nice, specially for those who plan on selling their models and being able to export to more file types would be handy.

I agree about Blender, before the UI update it was terrible to get a handle on it, but now it's much easier however still poses issues with some (me being one of those) I enjoy this application thoroughly, but I have had a few people I am in cnotact with that chcked these forums and saw all of the people saying "don't buy" and didn't purchase just because of that, that was half the reason for my post, hopefully people will get a little more info from here than the simple hating on the app... and will possibly be able to make a more concious decision.

It would be great to see further updates for this though =\

Thanks for the reply!


Kind Regards
Patrick Griffiths
Last edited by Patrick Griffiths; Aug 7, 2013 @ 3:02pm
Clem Fandango ☃ Aug 9, 2013 @ 10:53am 
If you enjoy mudbox, 3DsM and other related software then this is pretty darn good, more so for the low price you pay for it. it makes me chuckle when you read about people hating this software as it does work, its beyond simple to use and actually, has never crashed once on me with the 100+ hours vie put into it. Within my indie company and others I develop with, vie encouraged fellow members to get on this with the knowledge that it is painfully easy to utilise. Haters just love to hate
Patrick Griffiths Aug 9, 2013 @ 11:04am 
Originally posted by Critical CrabbingZ ☃:
If you enjoy mudbox, 3DsM and other related software then this is pretty darn good, more so for the low price you pay for it. it makes me chuckle when you read about people hating this software as it does work, its beyond simple to use and actually, has never crashed once on me with the 100+ hours vie put into it. Within my indie company and others I develop with, vie encouraged fellow members to get on this with the knowledge that it is painfully easy to utilise. Haters just love to hate

Thank you for the great input!! - It's never crashed on me either =] (a few smalle visual errors that may very well be GPU related and not software related on my end though)
Clem Fandango ☃ Aug 9, 2013 @ 11:52am 
S'all good man. We know how to roll in this line of work haha =D
*generic undead Aug 9, 2013 @ 10:54pm 
Originally posted by Patrick Griffiths:
Silo2 > 3D Coat > (Whichever image editor you prefer, for painting textures)

now you could just as easily use something like Sculptris for what you would use 3D Coat for but it's VERY limited and 3D Coat is the cheapest alternative to creating really nice character sculpts and efficient topology outside of getting ZBrush.

Can you explain a bit more the programs involved in your workflow? I've learned how to use Sculptris, and made some high poly/triangle models, but I don't know where to go with them. I see so many programs out there that all sound the same on the box. I think I'm supposed to transfer them into Maya now. Is Silo an alternative to Maya, and when would I need something like Substance Designer? I really like the idea of painting onto my models. Thanks.
Last edited by *generic undead; Aug 9, 2013 @ 10:55pm
Patrick Griffiths Aug 9, 2013 @ 11:29pm 
Originally posted by *generic undead:
Originally posted by Patrick Griffiths:
Silo2 > 3D Coat > (Whichever image editor you prefer, for painting textures)

now you could just as easily use something like Sculptris for what you would use 3D Coat for but it's VERY limited and 3D Coat is the cheapest alternative to creating really nice character sculpts and efficient topology outside of getting ZBrush.

Can you explain a bit more the programs involved in your workflow? I've learned how to use Sculptris, and made some high poly/triangle models, but I don't know where to go with them. I see so many programs out there that all sound the same on the box. I think I'm supposed to transfer them into Maya now. Is Silo an alternative to Maya, and when would I need something like Substance Designer? I really like the idea of painting onto my models. Thanks.

Yeah, there are a lot of program out there that pretty much do the same thing, I think mostly it comes down to personal preference with the softwares that are actually the same that is.

Well to offer some advice properly I woul dneed to knwo what you intend on doing with the models you have... You would usually take the sculpted mesh (model) that you have and the retopologise it with some software that offers tools for this. Typically this is done before doing anything with your models though but usually by peopel intending to use the models within a game engine like UDk or Unity. You would usuallly do that before UV mapping and texturing or rigging your model too.

Silo is an alternative to Maya in a sense, it can replace the modelling side of that software BUT Silo cannot rig or animate your models which Maya can and is best for (in my opinion)

As for the Substance Designer, that is for when it comes to texturing your models and such, so you would need that after you have taken your mesh and retopologized it, if you plan on doing anything other than rendering the models. Honestly you might not NEED that right now, and won't right now... I would advise you to perhaps read up on a few things yourself though too!

If you have Photoshop cs6 you can paint on your models and it's much better than the features of the previous version and as you know you can also do that within Sculptris too.

With the workflow mentioned above in the quote, Silo also has a good set of tools for modelling the base mesh and such for your characters and it has basic sculpting tools (I prefer Sculptris 3D Coat and Zbrush to them though) but it's nice for the retopologizing of your meshes but 3D Coat has a great set of tools for the same thing too so typically with that setup you would model you base form of the character you want and then take it into 3d coat and sculpt in the detail and paint on the mesh then create a lower poly topology over the high poly sculpt and bake your detail down after that you would need a software to rig and animate your mesh for use in any game or cinematic but... If all you want to do is get your models created and have them game ready I would suggest perhaps grabbing Silo2 and sticking to Sculptris. With those two applications you can create high quality characters for use in games and such but you would still need an application like GIMP for painting your textures if you didn't want to use the Sculptris painting tools.

*Sorry If I have repeated myself a little here, I have been up all night. Hopefully this makes sense?*

If not I can answer any questions you may have...

Ultimately, 3D Coat is like the cheaper alternative to ZBrushm, but if you already use Sculptris this might be a nice jump, if price is not an issue I would advise getting Zbrush :P
*generic undead Aug 10, 2013 @ 12:48am 
Originally posted by Patrick Griffiths:
If all you want to do is get your models created and have them game ready I would suggest perhaps grabbing Silo2 and sticking to Sculptris. With those two applications you can create high quality characters for use in games

For now that's all I want to do. I'm looking to build some items for Dota and TF2 and I'd like the cheapest point of entry. I really love modelling in Sculptris, so if Silo can let me topologize them (this is basically converting from triangles into squares right?) then I just need to think about texturing. Would Sculptris let me paint textures for the final Silo model even though Sculptris comes before Silo in the workflow?
Clem Fandango ☃ Aug 10, 2013 @ 7:16am 
Is it me, or has the artwork section within Silo hub been disabled? Just at the point when it was being put into good use =s
Patrick Griffiths Aug 10, 2013 @ 11:02am 
Originally posted by *generic undead:
Originally posted by Patrick Griffiths:
If all you want to do is get your models created and have them game ready I would suggest perhaps grabbing Silo2 and sticking to Sculptris. With those two applications you can create high quality characters for use in games

For now that's all I want to do. I'm looking to build some items for Dota and TF2 and I'd like the cheapest point of entry. I really love modelling in Sculptris, so if Silo can let me topologize them (this is basically converting from triangles into squares right?) then I just need to think about texturing. Would Sculptris let me paint textures for the final Silo model even though Sculptris comes before Silo in the workflow?

Yes, but I will explain how here below...

It's a very specific way to use Sculptris and such in that way with the texturing but, initially you will want the texture paintined on the sculpt that you have *before* you create the new topology, if you sculpt the model and then you paint it in Sculptris then bring it back into Silo you can create the new Topology and UV Map(s) and then you can bake the normals and diffues maps (normal maps and texture) to the new topology you've made. I would suggest painting your base texture in sculptris and then cleaning it up in something like GIMP though (I mention GIMP because it's FREE)

I hope that helps...
Patrick Griffiths Aug 10, 2013 @ 11:03am 
Originally posted by Critical CrabbingZ ☃:
Is it me, or has the artwork section within Silo hub been disabled? Just at the point when it was being put into good use =s
Yeah I got an error unpon loading the page too, hopefully it's just under maintinance or something and it will be back soon, I plan on posting to it sometime in the next week so I hope it hasn't been disabled! lol
*generic undead Aug 10, 2013 @ 9:48pm 
Originally posted by Patrick Griffiths:
I would suggest painting your base texture in sculptris and then cleaning it up in something like GIMP though (I mention GIMP because it's FREE)

That makes sense. Thanks a lot for the breakdown. Going to download the Silo demo and give it a try.
Patrick Griffiths Aug 10, 2013 @ 9:53pm 
Originally posted by *generic undead:
Originally posted by Patrick Griffiths:
I would suggest painting your base texture in sculptris and then cleaning it up in something like GIMP though (I mention GIMP because it's FREE)

That makes sense. Thanks a lot for the breakdown. Going to download the Silo demo and give it a try.

No problem =] - I hope that you can get on with it and use the software for what you need, I for one thoroughly enjoy it but it might take you a few goes to get used to it, just give it a little time.
*generic undead Aug 11, 2013 @ 1:49am 
Okay, already hit a roadblock. I can't import the models for Dota into Silo. The file formats in the Crystal Maiden pack are: .ma .fbx .smd Neither Sculptris or Silo let me import them.

But Morphling is in an .obj file format and that imports fine. Any suggestions on how to get the Crystal Maiden as an .obj file?
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