Silo 2
Silo 2 > General Discussions > Topic Details
TheAmazingCreep Dec 19, 2012 @ 10:46am
Insanely Reasonable
This is a fantastic price for the sort of polygon editing. Before I saw this I was getting ready to buy a copy of zBrush for $700.
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Showing 1-15 of 42 comments
Obstdieb Dec 19, 2012 @ 11:13am 
You could also just get a free 3ds max student version.
Willowblade Dec 19, 2012 @ 11:14am 
Or the amazingly free Blender
ajshramek Dec 19, 2012 @ 11:36am 
I am an artist in the game industry and I recently messed around with silo, thought it was great, and bought it today.

Regarding the last post

A. You need to be a student and in a relevent program.

B. It is illegal to use student software for profit, and its likey you don't have the cash lying around fork over upwards $3500 to autodesk for max may or softimage.

C. Silo is amazingly powerful and easy to pick up, especially if you are familiar with max or maya.

D. Its fifty bucks and for any indie developers, students, or freelancers that means you get to eat this week!
Squid Dec 19, 2012 @ 11:40am 
While Blender is most definately a fantastic dcc proggy, Silo has vastly better workflow for sub-d modelling.

nice seeing it on steam regardless :)

wonder if my key will work

//edit - nope :(
Last edited by Squid; Dec 19, 2012 @ 11:42am
Zeno Dec 19, 2012 @ 11:54am 
How does this compare to zBrush?
-/EDF/-Ark Dec 19, 2012 @ 11:57am 
Zbrush is more for sculpting, Silo is more geared towards Polygon/SubD modeling, although Silo does have sculpting tools, there not in the same league as Zbrushes.
Macreus Dec 19, 2012 @ 1:52pm 
I've been taught using Maya so far, I find it great personally, especially for environment modelling, but when trying to create something more natural looking, I find it a lot more difficult - Is this program akin to Mudbox?
Vector Dec 19, 2012 @ 2:29pm 
10 year maya user...heard amazing reviews regarding silo...saw it was on sale and IMMEDIATELY bought it. Cannot believe how it's going for so cheap, especially since it's double the price on For those of you who've used maya and silo, is the workflow the same? i realize a lot of skills are transferable...just wanted some input from a current silo user
knocks Dec 19, 2012 @ 2:54pm 
Its a nice piece of software but development has been stagnant for many years.
Carm3D Dec 19, 2012 @ 3:31pm 
I have both Silo and ZBrush. They are different animals. I use Silo any time I create character models. It is a joy to work with. I use ZBrush to add displacements to models that I created in Silo. ZBrush runs circles around Silo when it comes to displacement tools. ZBrush has (in my opinion) superior retopology tools.

This is a very, VERY good deal and I highly recommend it for anyone interested in modeling characters. Silo's UV tools are fantastic. It's modeling tools are focused and contextual. Yes, it has not seen any updates for a long while, but it works great and is (mostly) stable. I have a YouTube channel with a few videos covering Silo. Just look for Carm3D. Get it. At $48 it's a steal.
Obstdieb Dec 19, 2012 @ 3:49pm 
Originally posted by ajshramek:
Regarding the last post

A. You need to be a student and in a relevent program.

B. It is illegal to use student software for profit, and its likey you don't have the cash lying around fork over upwards $3500 to autodesk for max may or softimage.

Autodesk rarely, if ever, looks in to your student history. I really doubt that they would cancel the subscription. And no, a relevant program is not a requirement.

We didnt talk about using it, to make profit. I think the student versions are fantastic for someone, who is interested in creating mods and animations.
Last edited by Obstdieb; Dec 19, 2012 @ 3:51pm
NESTLE Dec 20, 2012 @ 12:16am 
700 sounds cheap compared to a $3,675 Maya license which has to be renewed
Captain Crab Dec 20, 2012 @ 6:08am 
Yes you can use silo for any type of modelling. I've used it for years and still view it as the fastest and easiest to use for traditional modelling. It's getting pretty old now though and is pretty much dead in the water as the devs don't seem to care, but it is still a damn good tool, especially for the price. I've always felt that it beats the hell out of Maya's clunky system for modelling and UV's. Just keep in mind that Silo is purely a modelling app thoug,h it has no tools for rigging, animation etc. If you were thinking of zbrush though, well that is in a different league altogether, and if you have the money i would say definately go ahead. Zbrush has an extremely active community, it's tools are constantly updated and it is just a joy to use. Silo is a little more traditional. Both are good though. A good combo would be Zbrush and Topogun, though you can of course do retopology in both Silo and Zbrush, Topoguns tools are just damn fast and effective, though retopology is all it its good for.
Monkwon Dec 20, 2012 @ 1:54pm 
+1 for the silo and zbrush combination. silo is too limited by itself. i concur with knocks that the devs haven't touched it in years though.
Carm3D Dec 20, 2012 @ 2:31pm 
I don't think it's too limited. It's a subdivision polygon modeler. It does it very well. It also does UVs very well. Anyone who does their rendering in another program will find Silo to be a welcome addition to their toolset.
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Silo 2 > General Discussions > Topic Details