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Повідомити про проблему з перекладом
Sadly, Silo 2 feels dumped, Neverwinter doesn't give any support at all.
Once when I was importing a mesh with a 1mil poly count.
Again when I was trying to do something a little out there so its more my fault really.
The last time it crashed on me was a pain but it hasn't happened since and I have a habit of saving everytime I maxe X amount of changes anyway.
I used Maya 2012 before getting this and I use Silo2 over that for my modelling at times but even Maya crashes for no reason sometimes and so does 3DS max so I don't know why everyone hates on software for crashing, maybe it does crash a lot more for some people but that may be due to some hardware related issues?
I would be pretty mad if it crashed after 30secs and I couldn't fix it at all :(
Regards,
Patrick Griffiths
If this keeps crashing for you, then your computer is likely has some issues on its own as well. Though they could probably do things to improve this if they had the time & budget.
Unless stability gets improved is not usable for me .
I have a friend with similar issues...
I can't say that I have experienced this though, it has crashed on me, but not very often, and my copy of Maya crashes on me much more often than this, and I am running the same cpu with a lesser graphics card.
It's a real shame that some people are unlucky and not able to use it without it crashing, it really is a great piece of software.
On You Tube: I recommend watching Blender Sensei. It'll be in orange print in the picture window for the artists videos.
Books: "Game Development with Blender" it can range from $34 to $50
But, like I've said before don't give up on this software. Their is a lot of potential here. The developers even updated it (which was surprising, but good to see ) and I know exactly where they are going with this software by noticing what they have added and changed. I hope they fix what I've noticed are some very small bugs compared to you know Maya or 3DS Max straight up crashing for a reason you don't even know.
Maya is also on here on Steam for $30 a month ( which I think is worth it for how much sheer power that software has ). Look up Maya 2015 LT in the Steam search bar. I have 2014, so I have no idea what they've added to the software since 2014 and I think it's still in beta stage, hence the "LT" meaning "light" which means not everything is their yet.
I hope my knowledge has helped you and if you have any questions at all, message me; add me or whatever you want. I'm very approachable and will gladly answer your questions.
I would caution about the student versions of Maya or 3DS Max. There is a reason they give that out free to college, and its not charity. They want you to fall in love with it there, they want you to develop your skills there so that when you graduate, lose your student access and want to actually go professional... you'll have to cough up the big bucks. Not a problem if you were going into AAA studios anyway, but sort of a 'gotcha' if you just wanted to be indie from the start.
The educational copies that I baught are the entertainment suite's from Autodesk. I was curious and gave them a call one day and they said that once I do go work for a AAA game company that it's possible to get a discount on my commercial license throught the actual companies themselves, but they would not say what companies they support for those benefits; which is understandable from a buisness perspective. But like you said, I will have to caugh up the big bucks. But, it is worth it for what the software's do in my opinion. And, that sucks that they would do that with Maya LT. It's kinda not surprising though. $30 a month does sound like it's to good to be true and if I can remember right; it used to be $50 a month?
But, for those that want to be Indie from the get go once their done with school or already have the talent without schooling. I recommend these software with minimal or no charge thats "royalty free".
Modeling: Silo 2 or Blender
Sculpting: 3D Coat ( Look it up for a price range on Steam, it's similar to Zbrush but not near as hard to learn and is becoming an industry standard do to it's user friendliness; companies like Bethesda and ZeniMax are already using it. ) or Blender.
Texturing: Substance Painter ( Though it's still in beta stage, you should definitely check it out for game development; very powerful software for texturing and painting 3D assets. Not royalty free "Yet" for it's still in beta stage. ) or Mindtex ( Great software for making Normals, Ambients, Speculars, and other types of maps from personally created textures for 3D assets. )
Animating: I'm not really sure about, the only one that I know of right now that you can use royalty free is Blender. I don't know about Maya LT on Steam weather theirs a catch or not.
I wouldn't use anything other than Maya for animation to be honest I tried blender, it's powerful but hard to work with, Maya just has more to offer in that department but then again you cannot beat free :P
As for texturing, I would use 3D-Coat, if you own it for the sculpting this has some intense features for painting on your mesh, that are really quite great, make use of these as a base for your textures and then fix them up in your image editing software. I would recommend Krita from www.krita.org its free and in my opinion better than photoshop. Of course this is only if you're hand painting if you want to overlay texture photos into your base texture GIMP might be better although a nice brush setup with a texture image is perfect.
if you cant get on with 3D-Coat Mudbox is of a similar price to Maya LT & Zbrush, if you want something with more kick than 3D-Coat you can try and reach for Zbrush too, although 3d-coat will cover everything you need. It also has great retopology tools too.
Just a little advice although it might not be as detailed due to me just waking up, it's 6am :\
Regards,
Patrick
For post-work I would also suggest PD Pro Howler (project dogwaffle) it has an amazing range of features aimed at supporting 3D art and video. It's really cheap compared to PhotoShop.
Another great and reasonably priced modelling program on Steam is Curvy 3D... its pretty different with its sketch-to-3D features and has nice scuplting tools like Sculptris (like a mini version of ZBrush).
As for alternatives to Blender for animation & rendering that are far cheaper than the industry standards, you could look at Daz Studio (free), Poser ($300) or Carrara (around $300?) or Vue (has mega high end but also cheaper suites ranging down to $50 & free with Pioneer).
Nice pick of software but one hasn't been pointed out yet: Shade 3D.
There's even free version of it which is basically Maya LT (lacks rendering feature): http://mirye.net/shade-3d/shade-3d-for-unity
I think it can be a very good option for any indie game developer on a budget.
Oh, there's also another modeling app that has a lot of common with Silo: Nvil (http://digitalfossils.com/).
Thanks for sharing these :D. Very interesting softwares :D. Definately will be checking out shade 3d in the future :)