Silo 2 > General Discussions > Topic Details
The Frosty_Engine Dec 19, 2013 @ 5:05pm
Would you use it to make models for Gmod?
Or, is it possible to use it for such? Gonna get it one day, and I'd like to know before hand so I don't make a huge mistake. (eventually going to get 3Ds Max too)

Thanks...
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Patrick Griffiths (working) Dec 19, 2013 @ 5:47pm 
Yes you can use it for that, try the trial from the main website and see if you like it first and this thing goes on sale a lot and as there is a sale right now give it a little while and you can probably get it at 50% off, which is well worth it in my eyes!

If you're new to 3D though, I would suggest you put off the idea of eventually purchasing 3ds max, unless you plan on rigging and animating your own models with it, which its not best for anyway (pretty good but not the best XD)

I'd say, if you're new and want something to start with, try Blender, personally I don't like it much but it is very powerful and the rigging and animation tools in that are pretty great for something that is free its quite amazing but as for Silo2, I prefer using it to model and unwrap my 3d models over something like Blender. So again if you're new to all the 3d stuff try that out, if you don't like it then there's no ral loss there as it won't cost you a penny.

Silo2 for modelling is pretty nifty and easy to get on with and it has some other tools too which you will find useful, its probably the cheapest most complete modelling package out there that you can use commercially and make some amazing stuff with, there are other packages of course which are free and such but some won't include being able to unwrap your models or even retopology tools, just keep in mind that this will not allow you to do anything more than make 3d models. So rigging and animation you would need something else.

Some people here on the forums say that its the worst application ever and that they wish they had never puchased it, but I don't experience crashes with this software too often just every now and then and honestly even my Maya 2012 crashes at times so no application is going to be perfect. I think in most of these cases where people are complaining, they may be trying to run it on a typical laptop or something but that's just an assumption... This is also the reason I mention getting the trial from the developers website to test it out. If you get on well with it then grab it on a sale and you will be happy as can be with it, until you decide to move on, if you ever do! as you can still use this in your workflow with something like 3D Coat and Blender (for rigging/animation and other things) or any combination of apps you would like.

A small thing to note though, you may have to export your models from silo2 and impor tto Blender in order to get the models into a Gmod format, but other than that if you can make the models you want then you will be fine using Silo2 for that =] There are many applications both free and paid that you should look into before buying something like 3DS Max or Maya too!

I hope that this helps a little...


Kind Regards,
Patrick Griffiths
The Frosty_Engine Dec 19, 2013 @ 7:20pm 
Alright, seeing as that was a huge post, and I did take the time to read it all, I'll think about Blender rather than 3Ds Max, Just seeing the way that Silo 2 looks though, I'm sure I'll be satisfied anyway, I don't usually bother with demos, and someone doing some Gmod thing for me says it's really good.

I'll get Blender and Silo 2 then! And yeah, it did help, I really wanted to know if it could be used for Gmod, for making the models, and another program for rigging and animations, although, doesn't SDK handle that? With the face poser and animation thingy? Or is that actually harder than Blender to use? I find SDK almost impossible, in the map making reguard, though.
Patrick Griffiths (working) Dec 19, 2013 @ 7:48pm 
Well yeah, I wasn't trying to drive yo uaway from Silo 2, I actually love it and I'm perfectly happy with it :P it does more than its worth at the normal price, let alone the sale price on steam :P

As for the SDK and such I can't really say for sure, the most involved I have ever been with adding custom content to Gmod has been me making the models and handing them off to a friend who took care of the rest.

I do know that you can make and add custom animations though, so using Blender or whatever application you want to for handling that will be possible and yes you will be able to make your models in Silo2 and get them into gmod if you make the models and what not in Silo 2 and use something else to get the models into the gmod format. I typically use Blender for the converting of files on machines that I use outside of my personal computer with my licenses to Maya and stuff on, there are plugins available for Blender to export to Gmod but there are none that I am aware of for Silo 2.


Regards,
Patrick

The Frosty_Engine Dec 19, 2013 @ 8:00pm 
Oh ok, cool, only one more question, what is the Gmod Format? Is it the GMA file? Or something else?
Patrick Griffiths (working) Dec 19, 2013 @ 8:14pm 
Hmm... I think it's SMD, but its been a long while so they may have added support for another format as well(?) you'd have to check to make sure but that's what was required from back when I had to export 3d models for it.


- Patrick
The Frosty_Engine Dec 19, 2013 @ 8:27pm 
Alright, thanks, I went to see on the net if it was SMD, I don't think it has changed at all, well, maybe by the end of Christmas, or whenever my friend buys it for me, I'll get on to it, as well as Blender, for those rigs and animations.

Thanks,
PyroRaptor
sprt Dec 19, 2013 @ 11:42pm 
Hey, if you're starting out, you can download kHED and give it a go. It's a free, simple modeling tool for goldsource games (Not putting down Silo, I've actually moved up to it from kHED after learning some of the basics). It can only model and UV map, but if you want more than that, just download the softimage mod tool. It's free, and was used to make models / rig / animate for a lot of source mods. You can still find step by step tutorials for those on moddb, gamebanana etc. (Altho I'd suggest modeling in kHED or silo and doing the rest there, as they're more intutitive and faster to work with)
The Frosty_Engine Dec 19, 2013 @ 11:58pm 
@sprt, well thanks anyway, I may consider it, but I've made up my mind already. Silo, and that program called Blender, if I, perhaps, don't like Blender, I'll consider the one you suggested.
Last edited by The Frosty_Engine; Dec 19, 2013 @ 11:59pm
Patrick Griffiths (working) Dec 20, 2013 @ 8:46am 
Hey, I just checked the store page for Silo 2 and it seems like the price has LEPT up since I purchased it, when I bought it, the software (on steam) was listed at £30 and roughly $60 and the sale price was half that and now it seems the sale price is the price I paid for it, which only makes sense as the software from the main site is much higher than the steam listing price but its the same thing.

So just a heads up that the price has crept up a bit, its still something I would pay full price for though!

I don't understand why they waited so long to increase the price though =\
sprt Dec 20, 2013 @ 9:17am 
Originally posted by Patrick Griffiths:
Hey, I just checked the store page for Silo 2 and it seems like the price has LEPT up since I purchased it, when I bought it, the software (on steam) was listed at £30 and roughly $60 and the sale price was half that and now it seems the sale price is the price I paid for it, which only makes sense as the software from the main site is much higher than the steam listing price but its the same thing.

So just a heads up that the price has crept up a bit, its still something I would pay full price for though!

I don't understand why they waited so long to increase the price though =\

Yeah, I've noticed that too. Steamprices dot com has a graph showing the history of prices for everything, you can check the progress there.
Patrick Griffiths (working) Dec 20, 2013 @ 9:48am 
Originally posted by sprt:
Originally posted by Patrick Griffiths:
Hey, I just checked the store page for Silo 2 and it seems like the price has LEPT up since I purchased it, when I bought it, the software (on steam) was listed at £30 and roughly $60 and the sale price was half that and now it seems the sale price is the price I paid for it, which only makes sense as the software from the main site is much higher than the steam listing price but its the same thing.

So just a heads up that the price has crept up a bit, its still something I would pay full price for though!

I don't understand why they waited so long to increase the price though =\

Yeah, I've noticed that too. Steamprices dot com has a graph showing the history of prices for everything, you can check the progress there.

Thanks for that :P I just want to know the 'why' though :D but that site will help me out, thanks again!
sprt Dec 20, 2013 @ 9:56am 
Originally posted by Patrick Griffiths:
Originally posted by sprt:

Yeah, I've noticed that too. Steamprices dot com has a graph showing the history of prices for everything, you can check the progress there.

Thanks for that :P I just want to know the 'why' though :D but that site will help me out, thanks again!

Np. I'm guessing a lack of sales maybe? Might be a last try at milking it as much as they can.
Patrick Griffiths (working) Dec 20, 2013 @ 10:06am 
Well I'd think that if there were a lack of sales it would make the price go down and not up :P
sprt Dec 20, 2013 @ 10:08am 
Originally posted by Patrick Griffiths:
Well I'd think that if there were a lack of sales it would make the price go down and not up :P
Depends on who owns the product. Some crank the price up because they feel their end.
Patrick Griffiths (working) Dec 20, 2013 @ 10:11am 
Well in any case its still cheaper on steam than it is on their site so its still a bargain application, and on the sale at the old price its still pretty cheap.

When I saw it listed at 50% off beofre from £29.99 to £14.99 I was astonished, I wish that I could have bought some copies and added to my inventory for gifting out later, I have a set of tutorials planned and being able to gift out a copy or two would be great for an event to raise popularity and such... I was just too poor to be able to do it XD lol

OK also, sorry to original poster for almost hijacking the thread!


Regards,
Patrick
Last edited by Patrick Griffiths (working); Dec 20, 2013 @ 10:11am
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