Silo 2
Silo 2 > General Discussions > Topic Details
AllyorHopes Jan 31, 2014 @ 4:38pm
my cube subdivides into a sphere?
In silo 2 i dont know if a accdentally hit a setting but now when i subdivide a cube, rather than becoming a smoother cube my cube turn into some obsure polygon then eventually a circle. how to I fix this?
Last edited by AllyorHopes; Jan 31, 2014 @ 6:09pm
< >
Showing 1-10 of 10 comments
Can yuou show a screenshot of what is happening?

When you subdivide a cube it does get more rounded...
That's normal for subdividing... What is it you were tring to do?
Last edited by Patrick Griffiths | Indieworx; Jan 31, 2014 @ 6:00pm
AllyorHopes Jan 31, 2014 @ 6:06pm 
really!? originally it went like this http://youtu.be/da1dJQP8nqM?t=4m40s
The reason that guy's cube is not going square is due to the edge loops he has added around the cube...

If you add someedge looks near the borders of your cube before you subdivide you will get a result like the one seen in that video =]
AllyorHopes Jan 31, 2014 @ 6:30pm 
oh ok thank you
no problem, glad I could help =] Have fun modelling :P


Regards
Patrick
leochen0706 Dec 9, 2015 @ 11:17pm 
Where is "Partial Subdivide" tool?
Vangald Dec 22, 2015 @ 3:08pm 
There is no such thing as partial subdivide. Now if you need an edge to retain its shape you can select it and hit crease edge. If you need to reduce the effect of a subdivide then you add edge loops like mentioned.
Makit3D Feb 1, 2016 @ 5:37am 
Like Patrick Griffiths mentioned adding edge loops to your edges will solve that problem. Use the Split Loop tool to make this easier. Or, you can just select your edges manually, connect the edges and then use Slide Edge to move it into position. Using Slide Edge maintains your geometry integrity whereas a simple move won't adhere to the surface normals.

For example, moving an edge along a sphere with the Move command and arrows will not follow the surface of the sphere but instead move the geometry away from the face normals. Using Slide Edge will move the edge along the face normals without changing the curvature of the sphere. (I hope that made sense!)
Last edited by Makit3D; Feb 1, 2016 @ 5:54am
< >
Showing 1-10 of 10 comments
Per page: 15 30 50

Silo 2 > General Discussions > Topic Details