Stellaris

Stellaris

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Hypergalactic Neptunia Empire mod
   
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109.339 MB
Jun 3, 2016 @ 9:35am
Mar 26, 2020 @ 11:32am
33 Change Notes ( view )

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Hypergalactic Neptunia Empire mod

Description
THIS VERSION IS NO LONGER MAINTAINED. USE THIS VERSION INSTEAD https://steamcommunity.com/sharedfiles/filedetails/?id=2459093681

This mod started out as just a simple mod to add the portraits of the goddesses from the Hyperdimension Neptunia games series to the game, but after seeing what could be done very easily, it quickly developed from there.

As it is now, it contains a full package of six empires to pick between, some start messages for them all, different traits and such picked with the goddesses personalities in mind, a custom name list (albeit one made in a rush) and a customized starting system based around Gamindustri.

This should definately satisfy the Neptune fanatic, however I do recognize it falls a little short of my initial plans.

Please leave feedback here.

Version 1.1 Change: Fixed troubled starts where you would start on planets that were severely undeveloped.

Version 1.2 Change: Fixed a problem with Tari's portrait not showing up in the Empire screen.

Version 1.5 Change: Neptunia based loading screens replacing default loading screens! Thanks for the support!

Version 1.6 Change: Changed support for version 1.2.0+, attempt at resolving issue with little variation in heirs.

Version 1.7 Change: Restored Iris Heart.

Version 2.0 Change: Unique Governments established for each Goddess with the sisters as heirs. Restored Black Heart.

Version 2.1 Change: Love DLC that breaks your mods.

Version 2.2 Change: Reduced number of empires to 1. Should result in lower chance of encountering more empires.

Version 2.3 Change: Removed a problem with other races using the unique governments made for this mod.

Version 2.4 Change: Added 1.3 support.

Version 2.5 Change: Still trying things to fix these crashes.

Version 2.6 Change: Government fix.

Version 2.7 Change: Added 1.4 support. Might be buggy.

Version 2.8 Change: Added 1.6 support. Thanks to Endershadow.

Version 2.9 Change: Added 1.7 support, might be buggy.

Version 3.0 Change: Big changes here. First of all, we're switching portraits to make use of Kerberos Ironheart's mod found here: http://steamcommunity.com/sharedfiles/filedetails/?id=682806037 EnderShadow got his permission to use that. Secondly, to use this update, you have to be running the 1.8.1 BETA version of the game for the mod to work. Finally, custom races will need to be altered a bit, as the new portraits might not match what custom races you had created the first time around.

Version 3.1 Change: Added 1.9.X.

Version 3.2 Change: Added support for 2.0+

Version 3.3 Change: Added support for 2.1+

Version 3.4 Change: Added support for 2.2+

Version 3.5 Change: Added support for 2.3+

Addon: Immortality for those of you desiring unlimited playtime:
http://steamcommunity.com/sharedfiles/filedetails/?id=698868003

Addon: Cold Lonely Universe for those of you wanting to never encounter another CPU based race:
http://steamcommunity.com/sharedfiles/filedetails/?id=766990769

Github link for following progress made on mod: https://github.com/EnderShadow/HyperStellaris-Neptunia
Popular Discussions View All (1)
13
Jan 7, 2019 @ 11:30pm
Improvement suggestions
Mordaedil
356 Comments
Ender  [author] Mar 4, 2022 @ 6:03pm 
It should be.
Zuhan Mar 4, 2022 @ 4:51pm 
@Endershadow thanks, I'll hop over there. Is it working with 3.3?
Ender  [author] Mar 4, 2022 @ 11:57am 
@Zuhan Mordaedil is no longer maintaining it, so use the version a few comments down
Zuhan Mar 4, 2022 @ 9:57am 
Awaiting update to 3.3 so I can use this again :)
Manchura_ Blaze Apr 16, 2021 @ 4:18pm 
for sure I'd say maybe take this one down and rework it till it is back in working order, might be some inherent hiccup going on
Ender  [author] Apr 16, 2021 @ 12:25pm 
I managed to get it. Here's the new version. Links to the new immortality and no-ai version are in the description. https://steamcommunity.com/sharedfiles/filedetails/?id=2459093681
Ender  [author] Apr 16, 2021 @ 11:49am 
@Mordaedil I don't think that's it.
@Maki I've already tried removing it from the .mod files with no success so far.
Maki Apr 16, 2021 @ 6:59am 
andom guess, if the file descriptor.mod exists on your end, maybe the launcher is detected the steam workshop id of this mod and thinks your updating this?
Mordaedil  [author] Apr 16, 2021 @ 2:29am 
If it's due to the names being similar, I can change this one to (discontinued) or something
Ender  [author] Apr 15, 2021 @ 5:11pm 
Apparently the launcher isn't letting me re-upload the mod. It keeps detecting this mod instead of letting me create a new mod no matter what I do. Until I figure that out I can't upload a new version. The good news is that the current version should still work. There's just a minor QoL change that won't be in the mod until it's updated.